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57 lines
1.1 KiB
57 lines
1.1 KiB
using UnityEngine; |
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using System; |
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using System.Collections; |
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namespace Fungus |
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{ |
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[CommandInfo("Sprite", |
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"Fade Sprite", |
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"Fades a sprite to a target color over a period of time.")] |
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[AddComponentMenu("")] |
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public class FadeSprite : Command |
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{ |
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public SpriteRenderer spriteRenderer; |
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public float duration = 1f; |
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public Color targetColor = Color.white; |
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public bool waitUntilFinished = true; |
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public override void OnEnter() |
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{ |
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CameraController cameraController = CameraController.GetInstance(); |
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if (waitUntilFinished) |
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{ |
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cameraController.waiting = true; |
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} |
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SpriteFader.FadeSprite(spriteRenderer, targetColor, duration, Vector2.zero, delegate { |
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if (waitUntilFinished) |
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{ |
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cameraController.waiting = false; |
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Continue(); |
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} |
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}); |
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if (!waitUntilFinished) |
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{ |
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Continue(); |
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} |
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} |
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public override string GetSummary() |
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{ |
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if (spriteRenderer == null) |
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{ |
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return "Error: No sprite renderer selected"; |
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} |
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return spriteRenderer.name + " to " + targetColor.ToString(); |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(221, 184, 169, 255); |
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} |
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} |
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} |