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33 lines
787 B
33 lines
787 B
using UnityEngine; |
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using UnityEngine.Events; |
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using System.Collections; |
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namespace Fungus |
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{ |
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/** |
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* Detects mouse clicks and touches on a Game Object, and sends an event to all Fungus Script event handlers in the scene. |
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* The Game Object must have a Collider2D component attached. |
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* Use in conjunction with the ObjectClicked Fungus Script event handler. |
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*/ |
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public class Clickable2D : MonoBehaviour |
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{ |
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[Tooltip("Is object clicking enabled")] |
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public bool clickEnabled = true; |
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void OnMouseDown() |
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{ |
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if (!clickEnabled) |
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{ |
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return; |
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} |
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// TODO: Cache these object for faster lookup |
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ObjectClicked[] handlers = GameObject.FindObjectsOfType<ObjectClicked>(); |
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foreach (ObjectClicked handler in handlers) |
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{ |
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handler.OnObjectClicked(this); |
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} |
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} |
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} |
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} |