An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.Commands
{
/// <summary>
/// Stop executing the Block that contains this command.
/// </summary>
[CommandInfo("Flow",
"Stop",
"Stop executing the Block that contains this command.")]
[AddComponentMenu("")]
public class Stop : Command
{
#region Public members
public override void OnEnter()
{
StopParentBlock();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
#endregion
}
}