An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.Commands
{
/// <summary>
/// Sets the mouse cursor sprite.
/// </summary>
[CommandInfo("Sprite",
"Set Mouse Cursor",
"Sets the mouse cursor sprite.")]
[AddComponentMenu("")]
public class SetMouseCursor : Command
{
[Tooltip("Texture to use for cursor. Will use default mouse cursor if no sprite is specified")]
[SerializeField] protected Texture2D cursorTexture;
[Tooltip("The offset from the top left of the texture to use as the target point")]
[SerializeField] protected Vector2 hotSpot;
// Cached static cursor settings
protected static Texture2D activeCursorTexture;
protected static Vector2 activeHotspot;
#region Public members
public static void ResetMouseCursor()
{
// Change mouse cursor back to most recent settings
Cursor.SetCursor(activeCursorTexture, activeHotspot, CursorMode.Auto);
}
public override void OnEnter()
{
Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.Auto);
activeCursorTexture = cursorTexture;
activeHotspot = hotSpot;
Continue();
}
public override string GetSummary()
{
if (cursorTexture == null)
{
return "Error: No cursor sprite selected";
}
return cursorTexture.name;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
#endregion
}
}