You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
104 lines
3.0 KiB
104 lines
3.0 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
|
|
|
using UnityEngine; |
|
using UnityEngine.UI; |
|
using System.Collections.Generic; |
|
using Fungus.Variables; |
|
|
|
namespace Fungus.Commands |
|
{ |
|
/// <summary> |
|
/// Set the interactable state of selectable objects. |
|
/// </summary> |
|
[CommandInfo("UI", |
|
"Set Interactable", |
|
"Set the interactable sate of selectable objects.")] |
|
public class SetInteractable : Command |
|
{ |
|
[Tooltip("List of objects to be affected by the command")] |
|
[SerializeField] protected List<GameObject> targetObjects = new List<GameObject>(); |
|
|
|
[Tooltip("Controls if the selectable UI object be interactable or not")] |
|
[SerializeField] protected BooleanData interactableState = new BooleanData(true); |
|
|
|
#region Public members |
|
|
|
public override void OnEnter() |
|
{ |
|
if (targetObjects.Count == 0) |
|
{ |
|
Continue(); |
|
return; |
|
} |
|
|
|
foreach (GameObject targetObject in targetObjects) |
|
{ |
|
foreach (Selectable selectable in targetObject.GetComponents<Selectable>()) |
|
{ |
|
selectable.interactable = interactableState.Value; |
|
} |
|
} |
|
|
|
Continue(); |
|
} |
|
|
|
public override string GetSummary() |
|
{ |
|
if (targetObjects.Count == 0) |
|
{ |
|
return "Error: No targetObjects selected"; |
|
} |
|
else if (targetObjects.Count == 1) |
|
{ |
|
if (targetObjects[0] == null) |
|
{ |
|
return "Error: No targetObjects selected"; |
|
} |
|
return targetObjects[0].name + " = " + interactableState.Value; |
|
} |
|
|
|
string objectList = ""; |
|
foreach (GameObject gameObject in targetObjects) |
|
{ |
|
if (gameObject == null) |
|
{ |
|
continue; |
|
} |
|
|
|
if (objectList == "") |
|
{ |
|
objectList += gameObject.name; |
|
} |
|
else |
|
{ |
|
objectList += ", " + gameObject.name; |
|
} |
|
} |
|
|
|
return objectList + " = " + interactableState.Value; |
|
} |
|
|
|
public override Color GetButtonColor() |
|
{ |
|
return new Color32(180, 250, 250, 255); |
|
} |
|
|
|
public override void OnCommandAdded(Block parentBlock) |
|
{ |
|
targetObjects.Add(null); |
|
} |
|
|
|
public override bool IsReorderableArray(string propertyName) |
|
{ |
|
if (propertyName == "targetObjects") |
|
{ |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
#endregion |
|
} |
|
} |