An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.Commands
{
/// <summary>
/// Sets the global volume level for audio played with Play Music and Play Sound commands.
/// </summary>
[CommandInfo("Audio",
"Set Audio Volume",
"Sets the global volume level for audio played with Play Music and Play Sound commands.")]
[AddComponentMenu("")]
public class SetAudioVolume : Command
{
[Range(0,1)]
[Tooltip("Global volume level for audio played using Play Music and Play Sound")]
[SerializeField] protected float volume = 1f;
[Range(0,30)]
[Tooltip("Time to fade between current volume level and target volume level.")]
[SerializeField] protected float fadeDuration = 1f;
[Tooltip("Wait until the volume fade has completed before continuing.")]
[SerializeField] protected bool waitUntilFinished = true;
#region Public members
public override void OnEnter()
{
var musicManager = FungusManager.Instance.MusicManager;
musicManager.SetAudioVolume(volume, fadeDuration, () => {
if (waitUntilFinished)
{
Continue();
}
});
if (!waitUntilFinished)
{
Continue();
}
}
public override string GetSummary()
{
return "Set to " + volume + " over " + fadeDuration + " seconds.";
}
public override Color GetButtonColor()
{
return new Color32(242, 209, 176, 255);
}
#endregion
}
}