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80 lines
2.4 KiB
80 lines
2.4 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEngine.Serialization; |
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using Fungus.Variables; |
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namespace Fungus.Commands |
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{ |
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/// <summary> |
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/// Sets a boolean parameter on an Animator component to control a Unity animation" |
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/// </summary> |
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[CommandInfo("Animation", |
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"Set Anim Bool", |
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"Sets a boolean parameter on an Animator component to control a Unity animation")] |
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[AddComponentMenu("")] |
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[ExecuteInEditMode] |
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public class SetAnimBool : Command |
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{ |
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[Tooltip("Reference to an Animator component in a game object")] |
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[SerializeField] protected AnimatorData _animator; |
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[Tooltip("Name of the boolean Animator parameter that will have its value changed")] |
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[SerializeField] protected StringData _parameterName; |
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[Tooltip("The boolean value to set the parameter to")] |
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[SerializeField] protected BooleanData value; |
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#region Public members |
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public override void OnEnter() |
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{ |
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if (_animator.Value != null) |
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{ |
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_animator.Value.SetBool(_parameterName.Value, value.Value); |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (_animator.Value == null) |
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{ |
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return "Error: No animator selected"; |
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} |
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return _animator.Value.name + " (" + _parameterName.Value + ")"; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(170, 204, 169, 255); |
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} |
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#endregion |
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#region Backwards compatibility |
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[HideInInspector] [FormerlySerializedAs("animator")] public Animator animatorOLD; |
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[HideInInspector] [FormerlySerializedAs("parameterName")] public string parameterNameOLD = ""; |
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protected virtual void OnEnable() |
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{ |
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if (animatorOLD != null) |
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{ |
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_animator.Value = animatorOLD; |
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animatorOLD = null; |
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} |
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if (parameterNameOLD != "") |
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{ |
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_parameterName.Value = parameterNameOLD; |
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parameterNameOLD = ""; |
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} |
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} |
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#endregion |
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} |
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} |