An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

59 lines
1.9 KiB

// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
using Fungus.Variables;
namespace Fungus.Commands
{
/// <summary>
/// Changes a game object's scale by a specified offset over time.
/// </summary>
[CommandInfo("iTween",
"Scale Add",
"Changes a game object's scale by a specified offset over time.")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class ScaleAdd : iTweenCommand
{
[Tooltip("A scale offset in space the GameObject will animate to")]
[SerializeField] protected Vector3Data _offset;
#region Public members
public override void DoTween()
{
Hashtable tweenParams = new Hashtable();
tweenParams.Add("name", _tweenName.Value);
tweenParams.Add("amount", _offset.Value);
tweenParams.Add("time", _duration.Value);
tweenParams.Add("easetype", easeType);
tweenParams.Add("looptype", loopType);
tweenParams.Add("oncomplete", "OniTweenComplete");
tweenParams.Add("oncompletetarget", gameObject);
tweenParams.Add("oncompleteparams", this);
iTween.ScaleAdd(_targetObject.Value, tweenParams);
}
#endregion
#region Backwards compatibility
[HideInInspector] [FormerlySerializedAs("offset")] public Vector3 offsetOLD;
protected override void OnEnable()
{
base.OnEnable();
if (offsetOLD != default(Vector3))
{
_offset.Value = offsetOLD;
offsetOLD = default(Vector3);
}
}
#endregion
}
}