You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
208 lines
4.4 KiB
208 lines
4.4 KiB
using UnityEngine; |
|
using System.Collections; |
|
using System.Collections.Generic; |
|
|
|
/** |
|
* @package Fungus An open source library for Unity 3D for creating graphic interactive fiction games. |
|
*/ |
|
namespace Fungus |
|
{ |
|
/** |
|
* Manages global game state and movement between rooms. |
|
*/ |
|
public class Game : GameController |
|
{ |
|
/** |
|
* The currently active Room. |
|
* Only one Room may be active at a time. |
|
*/ |
|
public Room activeRoom; |
|
|
|
/** |
|
* The style to apply when displaying Pages. |
|
*/ |
|
public PageStyle activePageStyle; |
|
|
|
/** |
|
* Automatically display links between connected Rooms. |
|
*/ |
|
public bool showLinks = true; |
|
|
|
/** |
|
* Text to use on 'Continue' buttons. |
|
*/ |
|
public string continueText = "Continue"; |
|
|
|
/** |
|
* Writing speed for page text. |
|
*/ |
|
public int charactersPerSecond = 60; |
|
|
|
/** |
|
* Fixed Z coordinate of main camera. |
|
*/ |
|
public float cameraZ = - 10f; |
|
|
|
/** |
|
* Time for fade transition to complete when moving to a different Room. |
|
*/ |
|
public float roomFadeDuration = 1f; |
|
|
|
/** |
|
* Time for fade transition to complete when hiding/showing buttons. |
|
*/ |
|
public float buttonFadeDuration = 0.25f; |
|
|
|
/** |
|
* Full screen texture used for screen fade effect. |
|
*/ |
|
public Texture2D fadeTexture; |
|
|
|
/** |
|
* Sound effect to play when buttons are clicked. |
|
*/ |
|
public AudioClip buttonClickClip; |
|
|
|
public float autoHideButtonDuration = 5f; |
|
|
|
float autoHideButtonTimer; |
|
|
|
/** |
|
* Global dictionary of integer values for storing game state. |
|
*/ |
|
[HideInInspector] |
|
public Dictionary<string, int> values = new Dictionary<string, int>(); |
|
|
|
[HideInInspector] |
|
public View activeView; |
|
|
|
[HideInInspector] |
|
public Page activePage; |
|
|
|
[HideInInspector] |
|
public StringTable stringTable = new StringTable(); |
|
|
|
[HideInInspector] |
|
public CommandQueue commandQueue; |
|
|
|
[HideInInspector] |
|
public CameraController cameraController; |
|
|
|
/** |
|
* True when executing a Wait() or WaitForTap() command |
|
*/ |
|
[HideInInspector] |
|
public bool waiting; |
|
|
|
static Game instance; |
|
|
|
/** |
|
* Returns the singleton instance for the Game class |
|
*/ |
|
public static Game GetInstance() |
|
{ |
|
if (!instance) |
|
{ |
|
instance = GameObject.FindObjectOfType(typeof(Game)) as Game; |
|
if (!instance) |
|
{ |
|
Debug.LogError("There must be one active Game object in your scene."); |
|
} |
|
} |
|
|
|
return instance; |
|
} |
|
|
|
public virtual void Start() |
|
{ |
|
// Add components for additional game functionality |
|
commandQueue = gameObject.AddComponent<CommandQueue>(); |
|
cameraController = gameObject.AddComponent<CameraController>(); |
|
|
|
AudioSource audioSource = gameObject.AddComponent<AudioSource>(); |
|
audioSource.playOnAwake = false; |
|
audioSource.loop = true; |
|
|
|
if (activeRoom == null) |
|
{ |
|
// Pick first room found if none is specified |
|
activeRoom = GameObject.FindObjectOfType(typeof(Room)) as Room; |
|
} |
|
|
|
if (activeRoom != null) |
|
{ |
|
// Move to the active room |
|
commandQueue.Clear(); |
|
commandQueue.AddCommand(new Command.MoveToRoomCommand(activeRoom)); |
|
commandQueue.Execute(); |
|
} |
|
} |
|
|
|
public virtual void Update() |
|
{ |
|
autoHideButtonTimer -= Time.deltaTime; |
|
autoHideButtonTimer = Mathf.Max(autoHideButtonTimer, 0f); |
|
|
|
if (Input.GetMouseButtonDown(0)) |
|
{ |
|
autoHideButtonTimer = autoHideButtonDuration; |
|
} |
|
} |
|
|
|
/** |
|
* Plays the button clicked sound effect |
|
*/ |
|
public void PlayButtonClick() |
|
{ |
|
if (buttonClickClip == null) |
|
{ |
|
return; |
|
} |
|
audio.PlayOneShot(buttonClickClip); |
|
} |
|
|
|
/** |
|
* Returns true if the game should display 'auto hide' buttons. |
|
* Buttons will be displayed if the active page is not currently displaying story text/options, and no Wait command is in progress. |
|
*/ |
|
public bool ShowAutoButtons() |
|
{ |
|
if (waiting) |
|
{ |
|
return false; |
|
} |
|
|
|
if (activePage == null || |
|
activePage.mode == Page.Mode.Idle) |
|
{ |
|
return (autoHideButtonTimer > 0f); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
/** |
|
* Sets a globally accessible game state value. |
|
* @param key The key of the value. |
|
* @param value The integer value to store. |
|
*/ |
|
public void SetGameValue(string key, int value) |
|
{ |
|
values[key] = value; |
|
} |
|
|
|
/** |
|
* Gets a globally accessible game state value. |
|
* @param key The key of the value. |
|
* @return value The integer value for the specified key, or 0 if the key does not exist. |
|
*/ |
|
public int GetGameValue(string key) |
|
{ |
|
if (values.ContainsKey(key)) |
|
{ |
|
return values[key]; |
|
} |
|
return 0; |
|
} |
|
} |
|
} |