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72 lines
1.8 KiB
72 lines
1.8 KiB
using UnityEngine; |
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using System; |
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using System.Collections; |
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namespace Fungus |
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{ |
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[CommandInfo("Camera", |
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"Fade Screen", |
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"Draws a fullscreen texture over the scene to give a fade effect. Setting Target Alpha to 1 will obscure the screen, alpha 0 will reveal the screen. " + |
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"If no Fade Texture is provided then a default flat color texture is used.")] |
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[AddComponentMenu("")] |
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public class FadeScreen : Command |
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{ |
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[Tooltip("Time for fade effect to complete")] |
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public float duration = 1f; |
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[Tooltip("Current target alpha transparency value. The fade gradually adjusts the alpha to approach this target value.")] |
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public float targetAlpha = 1f; |
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[Tooltip("Wait until the fade has finished before executing next command")] |
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public bool waitUntilFinished = true; |
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[Tooltip("Color to render fullscreen fade texture with when screen is obscured.")] |
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public Color fadeColor = Color.black; |
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[Tooltip("Optional texture to use when rendering the fullscreen fade effect.")] |
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public Texture2D fadeTexture; |
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public override void OnEnter() |
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{ |
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CameraController cameraController = CameraController.GetInstance(); |
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if (waitUntilFinished) |
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{ |
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cameraController.waiting = true; |
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} |
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if (fadeTexture) |
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{ |
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cameraController.screenFadeTexture = fadeTexture; |
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} |
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else |
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{ |
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cameraController.screenFadeTexture = CameraController.CreateColorTexture(fadeColor, 32, 32); |
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} |
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cameraController.Fade(targetAlpha, duration, delegate { |
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if (waitUntilFinished) |
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{ |
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cameraController.waiting = false; |
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Continue(); |
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} |
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}); |
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if (!waitUntilFinished) |
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{ |
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Continue(); |
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} |
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} |
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public override string GetSummary() |
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{ |
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return "Fade to " + targetAlpha + " over " + duration + " seconds"; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(216, 228, 170, 255); |
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} |
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} |
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} |