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90 lines
2.2 KiB
90 lines
2.2 KiB
using UnityEditor; |
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using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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using Fungus; |
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[CanEditMultipleObjects] |
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[CustomEditor (typeof(View))] |
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public class ViewEditor : Editor |
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{ |
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void OnSceneGUI () |
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{ |
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View t = target as View; |
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if (t.enabled) |
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{ |
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EditViewBounds(); |
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} |
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if (GUI.changed) |
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{ |
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EditorUtility.SetDirty(target); |
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} |
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} |
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void EditViewBounds() |
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{ |
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View t = target as View; |
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DrawView(t); |
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Vector3 pos = t.transform.position; |
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float viewSize = t.viewSize; |
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Vector3 newViewPos = Handles.PositionHandle(pos, Quaternion.identity); |
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t.transform.position = newViewPos; |
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Vector3[] handles = new Vector3[2]; |
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handles[0] = pos + new Vector3(0, -viewSize, 0); |
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handles[1] = pos + new Vector3(0, viewSize, 0); |
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for (int i = 0; i < 2; ++i) |
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{ |
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Vector3 newPos = Handles.FreeMoveHandle(handles[i], |
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Quaternion.identity, |
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HandleUtility.GetHandleSize(pos) * 0.1f, |
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Vector3.zero, |
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Handles.CubeCap); |
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if (newPos != handles[i]) |
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{ |
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t.viewSize = Mathf.Abs(newPos.y - pos.y); |
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break; |
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} |
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} |
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} |
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public static void DrawView(View view) |
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{ |
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Vector3 pos = view.transform.position; |
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float viewSize = view.viewSize; |
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// Draw 2:1 aspect ratio box |
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{ |
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float height = viewSize; |
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float width = height * (2f / 1f); |
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Vector3[] verts = new Vector3[4]; |
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verts[0] = pos + new Vector3(-width, -height, 0); |
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verts[1] = pos + new Vector3(-width, height, 0); |
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verts[2] = pos + new Vector3(width, height, 0); |
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verts[3] = pos + new Vector3(width, -height, 0); |
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Handles.DrawSolidRectangleWithOutline(verts, new Color(1,1,1,0f), new Color(0,1,0,0.25f) ); |
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} |
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// Draw 4:3 aspect ratio box |
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{ |
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float height = viewSize; |
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float width = height * (4f / 3f); |
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Vector3[] verts = new Vector3[4]; |
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verts[0] = pos + new Vector3(-width, -height, 0); |
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verts[1] = pos + new Vector3(-width, height, 0); |
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verts[2] = pos + new Vector3(width, height, 0); |
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verts[3] = pos + new Vector3(width, -height, 0); |
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Handles.DrawSolidRectangleWithOutline(verts, new Color(1,1,1,0f), new Color(0,1,0,1) ); |
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} |
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} |
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}
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