An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
[CommandInfo("iTween",
"Rotate From",
"Rotates a game object from the specified angles back to its starting orientation over time.")]
public class RotateFrom : iTweenCommand
{
public Transform fromTransform;
public Vector3 fromRotation;
public bool isLocal;
public override void DoTween()
{
Hashtable tweenParams = new Hashtable();
tweenParams.Add("name", tweenName);
if (fromTransform == null)
{
tweenParams.Add("rotation", fromRotation);
}
else
{
tweenParams.Add("rotation", fromTransform);
}
tweenParams.Add("time", duration);
tweenParams.Add("easetype", easeType);
tweenParams.Add("looptype", loopType);
tweenParams.Add("isLocal", isLocal);
tweenParams.Add("oncomplete", "OnComplete");
tweenParams.Add("oncompletetarget", gameObject);
tweenParams.Add("oncompleteparams", this);
iTween.RotateFrom(target, tweenParams);
}
}
}