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49 lines
1.6 KiB
49 lines
1.6 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// The block will execute when a 2d physics trigger matching some basic conditions is met. |
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/// </summary> |
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[EventHandlerInfo("MonoBehaviour", |
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"Trigger2D", |
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"The block will execute when a 2d physics trigger matching some basic conditions is met.")] |
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[AddComponentMenu("")] |
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public class Trigger2D : BasePhysicsEventHandler |
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{ |
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[Tooltip("Optional variable to store the collider that caused the trigger to occur.")] |
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[VariableProperty(typeof(Collider2DVariable))] |
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[SerializeField] protected Collider2DVariable colliderVar; |
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private void OnTriggerEnter2D(Collider2D col) |
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{ |
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ProcessCollider(PhysicsMessageType.Enter, col); |
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} |
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private void OnTriggerStay2D(Collider2D col) |
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{ |
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ProcessCollider(PhysicsMessageType.Stay, col); |
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} |
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private void OnTriggerExit2D(Collider2D col) |
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{ |
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ProcessCollider(PhysicsMessageType.Exit, col); |
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} |
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protected void ProcessCollider(PhysicsMessageType from, Collider2D other) |
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{ |
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if ((from & FireOn) != 0 && DoesPassFilter(other.tag)) |
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{ |
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if (colliderVar != null) |
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{ |
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colliderVar.Value = other; |
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} |
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ExecuteBlock(); |
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} |
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} |
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} |
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} |