You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
36 lines
1.2 KiB
36 lines
1.2 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
|
|
|
using System.Collections; |
|
using System.Collections.Generic; |
|
using UnityEngine; |
|
|
|
namespace Fungus |
|
{ |
|
/// <summary> |
|
/// The block will execute when tag filtered OnControllerColliderHit is received. |
|
/// </summary> |
|
[EventHandlerInfo("MonoBehaviour", |
|
"CharacterCollider", |
|
"The block will execute when tag filtered OnCharacterColliderHit is received")] |
|
[AddComponentMenu("")] |
|
public class CharacterControllerCollide : TagFilteredEventHandler |
|
{ |
|
[Tooltip("Optional variable to store the ControllerColliderHit")] |
|
[VariableProperty(typeof(ControllerColliderHitVariable))] |
|
[SerializeField] protected ControllerColliderHitVariable colHitVar; |
|
|
|
private void OnControllerColliderHit(ControllerColliderHit hit) |
|
{ |
|
if (DoesPassFilter(hit.gameObject.tag)) |
|
{ |
|
if (colHitVar != null) |
|
{ |
|
colHitVar.Value = hit; |
|
} |
|
|
|
ExecuteBlock(); |
|
} |
|
} |
|
} |
|
} |