An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
/// <summary>
/// The block will execute when tag filtered OnControllerColliderHit is received.
/// </summary>
[EventHandlerInfo("MonoBehaviour",
"CharacterCollider",
"The block will execute when tag filtered OnCharacterColliderHit is received")]
[AddComponentMenu("")]
public class CharacterControllerCollide : TagFilteredEventHandler
{
[Tooltip("Optional variable to store the ControllerColliderHit")]
[VariableProperty(typeof(ControllerColliderHitVariable))]
[SerializeField] protected ControllerColliderHitVariable colHitVar;
private void OnControllerColliderHit(ControllerColliderHit hit)
{
if (DoesPassFilter(hit.gameObject.tag))
{
if (colHitVar != null)
{
colHitVar.Value = hit;
}
ExecuteBlock();
}
}
}
}