An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
/// <summary>
/// The block will execute when the desired OnAnimator* message for the monobehaviour is received.
/// </summary>
[EventHandlerInfo("MonoBehaviour",
"Animator",
"The block will execute when the desired OnAnimator* message for the monobehaviour is received.")]
[AddComponentMenu("")]
public class AnimatorState : EventHandler
{
[System.Flags]
public enum AnimatorMessageFlags
{
OnAnimatorIK = 1 << 0,
OnAnimatorMove = 1 << 1,
}
[Tooltip("Which of the OnAnimator messages to trigger on.")]
[SerializeField]
[EnumFlag]
protected AnimatorMessageFlags FireOn = AnimatorMessageFlags.OnAnimatorMove;
[Tooltip("IK layer to trigger on. Negative is all.")]
[SerializeField]
protected int IKLayer = 1;
private void OnAnimatorIK(int layer)
{
if ((FireOn & AnimatorMessageFlags.OnAnimatorIK) != 0 &&
(IKLayer == layer || IKLayer < 0) )
{
ExecuteBlock();
}
}
private void OnAnimatorMove()
{
if ((FireOn & AnimatorMessageFlags.OnAnimatorMove) != 0)
{
ExecuteBlock();
}
}
}
}