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59 lines
2.6 KiB
59 lines
2.6 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using System.Collections.Generic; |
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using UnityEditor; |
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using UnityEngine; |
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namespace Fungus.EditorUtils |
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{ |
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/// <summary> |
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/// Fungus Variables are drawn via EditorGUI.Property by default, however, some types may require a custom replacement. |
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/// The most common example is a Quaternion, Unity does not show you a quaternion as 4 floats, it shows you |
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/// the euler angles, we also want to do that here |
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/// |
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/// This class is delegated to by editors to draw the actual variable property line. |
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/// </summary> |
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public static class CustomVariableDrawerLookup |
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{ |
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//If you create new types that require custom singleline drawers, add them here |
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public static Dictionary<System.Type, System.Action<UnityEngine.Rect, UnityEditor.SerializedProperty>> typeToDrawer = |
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new Dictionary<System.Type, System.Action<Rect, UnityEditor.SerializedProperty>>() |
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{ |
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{ |
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typeof(QuaternionVariable), |
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(rect, valueProp) => {valueProp.quaternionValue = UnityEngine.Quaternion.Euler(UnityEditor.EditorGUI.Vector3Field(rect, new UnityEngine.GUIContent(""), valueProp.quaternionValue.eulerAngles)); } |
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}, |
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{ |
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typeof(Vector4Variable), |
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(rect, valueProp) => {valueProp.vector4Value = UnityEditor.EditorGUI.Vector4Field(rect, new UnityEngine.GUIContent(""), valueProp.vector4Value); } |
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}, |
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}; |
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public static bool GetDrawer(System.Type type, out System.Action<Rect, SerializedProperty> drawer) |
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{ |
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return typeToDrawer.TryGetValue(type, out drawer); |
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} |
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/// <summary> |
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/// Called by editors that want a single line variable property drawn |
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/// </summary> |
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/// <param name="type"></param> |
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/// <param name="rect"></param> |
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/// <param name="prop"></param> |
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public static void DrawCustomOrPropertyField(System.Type type, Rect rect, SerializedProperty prop) |
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{ |
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System.Action<UnityEngine.Rect, UnityEditor.SerializedProperty> drawer = null; |
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//delegate actual drawing to the variableInfo |
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var foundDrawer = typeToDrawer.TryGetValue(type, out drawer); |
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if (foundDrawer) |
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{ |
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drawer(rect, prop); |
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} |
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else |
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{ |
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EditorGUI.PropertyField(rect, prop, new GUIContent("")); |
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} |
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} |
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} |
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} |