An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEngine;
using System.Collections;
namespace Fungus
{
[CustomEditor (typeof(Game))]
public class GameEditor : Editor
{
private void OnSceneGUI()
{
GameEditor.DrawRoomNames();
}
static public void DrawRoomNames()
{
Handles.color = Color.white;
Handles.BeginGUI();
// Show labels for each room
Room[] rooms = GameObject.FindObjectsOfType<Room>();
foreach (Room room in rooms)
{
if (!room.renderer)
{
continue;
}
Bounds bounds = room.renderer.bounds;
Vector3 pos = new Vector3(bounds.min.x, bounds.max.y, 0);
GUIStyle style = new GUIStyle(GUI.skin.label);
style.normal.textColor = new Color(1,1,1);
style.fontSize /= 2;
Rect boxRect = HandleUtility.WorldPointToSizedRect(pos, new GUIContent(room.name), style);
boxRect.y -= boxRect.height * 1.5f;
GUI.Box(boxRect, room.name, style);
}
Handles.EndGUI();
}
}
}