An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
[CommandInfo("iTween",
"Shake Position",
"Randomly shakes a GameObject's position by a diminishing amount over time.")]
[AddComponentMenu("")]
public class ShakePosition : iTweenCommand
{
[Tooltip("A translation offset in space the GameObject will animate to")]
public Vector3 amount;
[Tooltip("Whether to animate in world space or relative to the parent. False by default.")]
public bool isLocal;
[Tooltip("Restricts rotation to the supplied axis only")]
public iTweenAxis axis;
public override void DoTween()
{
Hashtable tweenParams = new Hashtable();
tweenParams.Add("name", tweenName);
tweenParams.Add("amount", amount);
switch (axis)
{
case iTweenAxis.X:
tweenParams.Add("axis", "x");
break;
case iTweenAxis.Y:
tweenParams.Add("axis", "y");
break;
case iTweenAxis.Z:
tweenParams.Add("axis", "z");
break;
}
tweenParams.Add("time", duration);
tweenParams.Add("easetype", easeType);
tweenParams.Add("looptype", loopType);
tweenParams.Add("isLocal", isLocal);
tweenParams.Add("oncomplete", "OniTweenComplete");
tweenParams.Add("oncompletetarget", gameObject);
tweenParams.Add("oncompleteparams", this);
iTween.ShakePosition(targetObject, tweenParams);
}
}
}