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49 lines
1.3 KiB
49 lines
1.3 KiB
using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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[CommandInfo("iTween", |
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"Shake Position", |
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"Randomly shakes a GameObject's position by a diminishing amount over time.")] |
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[AddComponentMenu("")] |
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public class ShakePosition : iTweenCommand |
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{ |
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[Tooltip("A translation offset in space the GameObject will animate to")] |
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public Vector3 amount; |
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[Tooltip("Whether to animate in world space or relative to the parent. False by default.")] |
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public bool isLocal; |
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[Tooltip("Restricts rotation to the supplied axis only")] |
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public iTweenAxis axis; |
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public override void DoTween() |
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{ |
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Hashtable tweenParams = new Hashtable(); |
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tweenParams.Add("name", tweenName); |
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tweenParams.Add("amount", amount); |
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switch (axis) |
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{ |
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case iTweenAxis.X: |
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tweenParams.Add("axis", "x"); |
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break; |
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case iTweenAxis.Y: |
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tweenParams.Add("axis", "y"); |
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break; |
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case iTweenAxis.Z: |
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tweenParams.Add("axis", "z"); |
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break; |
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} |
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tweenParams.Add("time", duration); |
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tweenParams.Add("easetype", easeType); |
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tweenParams.Add("looptype", loopType); |
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tweenParams.Add("isLocal", isLocal); |
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tweenParams.Add("oncomplete", "OniTweenComplete"); |
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tweenParams.Add("oncompletetarget", gameObject); |
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tweenParams.Add("oncompleteparams", this); |
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iTween.ShakePosition(targetObject, tweenParams); |
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} |
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} |
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} |