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34 lines
1.0 KiB
34 lines
1.0 KiB
using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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[CommandInfo("iTween", |
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"Punch Position", |
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"Applies a jolt of force to a GameObject's position and wobbles it back to its initial position.")] |
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[AddComponentMenu("")] |
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public class PunchPosition : iTweenCommand |
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{ |
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[Tooltip("A translation offset in space the GameObject will animate to")] |
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public Vector3 amount; |
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[Tooltip("Apply the transformation in either the world coordinate or local cordinate system")] |
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public Space space = Space.Self; |
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public override void DoTween() |
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{ |
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Hashtable tweenParams = new Hashtable(); |
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tweenParams.Add("name", tweenName); |
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tweenParams.Add("amount", amount); |
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tweenParams.Add("space", space); |
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tweenParams.Add("time", duration); |
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tweenParams.Add("easetype", easeType); |
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tweenParams.Add("looptype", loopType); |
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tweenParams.Add("oncomplete", "OniTweenComplete"); |
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tweenParams.Add("oncompletetarget", gameObject); |
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tweenParams.Add("oncompleteparams", this); |
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iTween.PunchPosition(targetObject, tweenParams); |
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} |
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} |
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} |