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224 lines
4.9 KiB
224 lines
4.9 KiB
using UnityEngine; |
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using UnityEngine.Serialization; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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public class CommandInfoAttribute : Attribute |
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{ |
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/** |
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* Metadata atribute for the Command class. |
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* @param category The category to place this command in. |
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* @param commandName The display name of the command. |
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* @param helpText Help information to display in the inspector. |
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* @param priority If two command classes have the same name, the one with highest priority is listed. Negative priority removess the command from the list. |
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*/ |
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public CommandInfoAttribute(string category, string commandName, string helpText, int priority = 0) |
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{ |
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this.Category = category; |
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this.CommandName = commandName; |
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this.HelpText = helpText; |
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this.Priority = priority; |
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} |
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public string Category { get; set; } |
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public string CommandName { get; set; } |
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public string HelpText { get; set; } |
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public int Priority { get; set; } |
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} |
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public class Command : MonoBehaviour |
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{ |
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[FormerlySerializedAs("commandId")] |
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[HideInInspector] |
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public int itemId = -1; // Invalid flowchart item id |
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[HideInInspector] |
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public string errorMessage = ""; |
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[HideInInspector] |
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public int indentLevel; |
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[NonSerialized] |
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public int commandIndex; |
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/** |
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* Set to true by the parent block while the command is executing. |
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*/ |
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[NonSerialized] |
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public bool isExecuting; |
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/** |
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* Timer used to control appearance of executing icon in inspector. |
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*/ |
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[NonSerialized] |
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public float executingIconTimer; |
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/** |
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* Reference to the Block object that this command belongs to. |
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* This reference is only populated at runtime and in the editor when the |
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* block is selected. |
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*/ |
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[NonSerialized] |
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public Block parentBlock; |
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public virtual Flowchart GetFlowchart() |
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{ |
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Flowchart flowchart = GetComponent<Flowchart>(); |
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if (flowchart == null && |
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transform.parent != null) |
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{ |
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flowchart = transform.parent.GetComponent<Flowchart>(); |
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} |
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return flowchart; |
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} |
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public virtual void Execute() |
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{ |
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OnEnter(); |
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} |
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public virtual void Continue() |
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{ |
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// This is a noop if the Block has already been stopped |
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if (isExecuting) |
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{ |
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Continue(commandIndex + 1); |
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} |
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} |
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public virtual void Continue(int nextCommandIndex) |
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{ |
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OnExit(); |
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if (parentBlock != null) |
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{ |
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parentBlock.jumpToCommandIndex = nextCommandIndex; |
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} |
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} |
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public virtual void StopParentBlock() |
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{ |
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OnExit(); |
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if (parentBlock != null) |
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{ |
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parentBlock.Stop(); |
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} |
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} |
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/** |
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* Called when the parent block has been requested to stop executing, and |
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* this command is the currently executing command. |
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* Use this callback to terminate any asynchronous operations and |
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* cleanup state so that the command is ready to execute again later on. |
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*/ |
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public virtual void OnStopExecuting() |
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{} |
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/** |
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* Called when the new command is added to a block in the editor. |
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*/ |
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public virtual void OnCommandAdded(Block parentBlock) |
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{} |
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/** |
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* Called when the command is deleted from a block in the editor. |
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*/ |
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public virtual void OnCommandRemoved(Block parentBlock) |
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{} |
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public virtual void OnEnter() |
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{} |
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public virtual void OnExit() |
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{} |
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public virtual void OnReset() |
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{} |
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public virtual void GetConnectedBlocks(ref List<Block> connectedBlocks) |
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{} |
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public virtual bool HasReference(Variable variable) |
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{ |
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return false; |
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} |
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public virtual string GetSummary() |
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{ |
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return ""; |
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} |
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public virtual string GetHelpText() |
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{ |
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return ""; |
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} |
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/** |
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* This command starts a block of commands. |
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*/ |
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public virtual bool OpenBlock() |
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{ |
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return false; |
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} |
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/** |
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* This command ends a block of commands. |
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*/ |
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public virtual bool CloseBlock() |
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{ |
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return false; |
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} |
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/** |
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* Return the color for the command background in inspector. |
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*/ |
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public virtual Color GetButtonColor() |
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{ |
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return Color.white; |
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} |
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/** |
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* Returns true if the specified property should be displayed in the inspector. |
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* This is useful for hiding certain properties based on the value of another property. |
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*/ |
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public virtual bool IsPropertyVisible(string propertyName) |
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{ |
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return true; |
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} |
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/** |
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* Returns true if the specified property should be displayed as a reorderable list in the inspector. |
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* This only applies for array properties and has no effect for non-array properties. |
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*/ |
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public virtual bool IsReorderableArray(string propertyName) |
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{ |
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return false; |
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} |
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/** |
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* Returns the localization id for the Flowchart that contains this command. |
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*/ |
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public virtual string GetFlowchartLocalizationId() |
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{ |
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// If no localization id has been set then use the Flowchart name |
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Flowchart flowchart = GetFlowchart(); |
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if (flowchart == null) |
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{ |
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return ""; |
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} |
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string localizationId = GetFlowchart().localizationId; |
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if (localizationId.Length == 0) |
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{ |
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localizationId = flowchart.name; |
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} |
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return localizationId; |
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} |
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} |
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} |