An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

87 lines
1.8 KiB

using UnityEngine;
using System;
using System.Collections;
namespace Fungus
{
[CommandInfo("Camera",
"Fade To View",
"Fades the camera out and in again at a position specified by a View object.")]
[AddComponentMenu("")]
public class FadeToView : Command
{
[Tooltip("Time for fade effect to complete")]
public float duration = 1f;
[Tooltip("Fade from fully visible to opaque at start of fade")]
public bool fadeOut = true;
[Tooltip("View to transition to when Fade is complete")]
public View targetView;
[Tooltip("Wait until the fade has finished before executing next command")]
public bool waitUntilFinished = true;
[Tooltip("Color to render fullscreen fade texture with when screen is obscured.")]
public Color fadeColor = Color.black;
[Tooltip("Optional texture to use when rendering the fullscreen fade effect.")]
public Texture2D fadeTexture;
public override void OnEnter()
{
if (targetView == null)
{
Continue();
return;
}
CameraController cameraController = CameraController.GetInstance();
if (waitUntilFinished)
{
cameraController.waiting = true;
}
if (fadeTexture)
{
cameraController.screenFadeTexture = fadeTexture;
}
else
{
cameraController.screenFadeTexture = CameraController.CreateColorTexture(fadeColor, 32, 32);
}
cameraController.FadeToView(targetView, duration, fadeOut, delegate {
if (waitUntilFinished)
{
cameraController.waiting = false;
Continue();
}
});
if (!waitUntilFinished)
{
Continue();
}
}
public override string GetSummary()
{
if (targetView == null)
{
return "Error: No view selected";
}
else
{
return targetView.name;
}
}
public override Color GetButtonColor()
{
return new Color32(216, 228, 170, 255);
}
}
}