An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
namespace Fungus
{
/// <summary>
/// Rotates a game object from the specified angles back to its starting orientation over time.
/// </summary>
[CommandInfo("iTween",
"Rotate From",
"Rotates a game object from the specified angles back to its starting orientation over time.")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class RotateFrom : iTweenCommand
{
[Tooltip("Target transform that the GameObject will rotate from")]
[SerializeField] protected TransformData _fromTransform;
[Tooltip("Target rotation that the GameObject will rotate from, if no From Transform is set")]
[SerializeField] protected Vector3Data _fromRotation;
[Tooltip("Whether to animate in world space or relative to the parent. False by default.")]
[SerializeField] protected bool isLocal;
#region Public members
public override void DoTween()
{
Hashtable tweenParams = new Hashtable();
tweenParams.Add("name", _tweenName.Value);
if (_fromTransform.Value == null)
{
tweenParams.Add("rotation", _fromRotation.Value);
}
else
{
tweenParams.Add("rotation", _fromTransform.Value);
}
tweenParams.Add("time", _duration.Value);
tweenParams.Add("easetype", easeType);
tweenParams.Add("looptype", loopType);
tweenParams.Add("isLocal", isLocal);
tweenParams.Add("oncomplete", "OniTweenComplete");
tweenParams.Add("oncompletetarget", gameObject);
tweenParams.Add("oncompleteparams", this);
iTween.RotateFrom(_targetObject.Value, tweenParams);
}
public override bool HasReference(Variable variable)
{
return _fromTransform.transformRef == variable || _fromRotation.vector3Ref == variable ||
base.HasReference(variable);
}
#endregion
#region Backwards compatibility
[HideInInspector] [FormerlySerializedAs("fromTransform")] public Transform fromTransformOLD;
[HideInInspector] [FormerlySerializedAs("fromRotation")] public Vector3 fromRotationOLD;
protected override void OnEnable()
{
base.OnEnable();
if (fromTransformOLD != null)
{
_fromTransform.Value = fromTransformOLD;
fromTransformOLD = null;
}
if (fromRotationOLD != default(Vector3))
{
_fromRotation.Value = fromRotationOLD;
fromRotationOLD = default(Vector3);
}
}
#endregion
}
}