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88 lines
2.6 KiB
88 lines
2.6 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace Fungus |
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{ |
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// <summary> |
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/// Add force to a Rigidbody2D |
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/// </summary> |
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[CommandInfo("Rigidbody2D", |
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"AddForce2D", |
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"Add force to a Rigidbody2D")] |
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[AddComponentMenu("")] |
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public class AddForce2D : Command |
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{ |
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[SerializeField] |
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protected Rigidbody2DData rb; |
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[SerializeField] |
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protected ForceMode2D forceMode = ForceMode2D.Force; |
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public enum ForceFunction |
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{ |
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AddForce, |
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AddForceAtPosition, |
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AddRelativeForce |
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} |
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[SerializeField] |
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protected ForceFunction forceFunction = ForceFunction.AddForce; |
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[Tooltip("Vector of force to be added")] |
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[SerializeField] |
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protected Vector2Data force; |
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[Tooltip("Scale factor to be applied to force as it is used.")] |
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[SerializeField] |
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protected FloatData forceScaleFactor = new FloatData(1); |
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[Tooltip("World position the force is being applied from. Used only in AddForceAtPosition")] |
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[SerializeField] |
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protected Vector2Data atPosition; |
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public override void OnEnter() |
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{ |
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switch (forceFunction) |
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{ |
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case ForceFunction.AddForce: |
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rb.Value.AddForce(force.Value * forceScaleFactor.Value, forceMode); |
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break; |
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case ForceFunction.AddForceAtPosition: |
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rb.Value.AddForceAtPosition(force.Value * forceScaleFactor.Value, atPosition.Value, forceMode); |
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break; |
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case ForceFunction.AddRelativeForce: |
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rb.Value.AddRelativeForce(force.Value * forceScaleFactor.Value, forceMode); |
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break; |
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default: |
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break; |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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return forceMode.ToString() + ": " + force.ToString(); |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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public override bool HasReference(Variable variable) |
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{ |
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if (rb.rigidbody2DRef == variable || force.vector2Ref == variable || forceScaleFactor.floatRef == variable || |
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atPosition.vector2Ref == variable) |
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return true; |
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return false; |
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} |
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} |
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} |