An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Command to execute and store the result of a float to int conversion
/// </summary>
[CommandInfo("Math",
"ToInt",
"Command to execute and store the result of a float to int conversion")]
[AddComponentMenu("")]
public class ToInt : Command
{
public enum Mode
{
RoundToInt,
FloorToInt,
CeilToInt,
}
[Tooltip("To integer mode; round, floor or ceil.")]
[SerializeField]
protected Mode function = Mode.RoundToInt;
[Tooltip("Value to be passed in to the function.")]
[SerializeField]
protected FloatData inValue;
[Tooltip("Where the result of the function is stored.")]
[SerializeField]
protected IntegerData outValue;
public override void OnEnter()
{
switch (function)
{
case Mode.RoundToInt:
outValue.Value = Mathf.RoundToInt(inValue.Value);
break;
case Mode.FloorToInt:
outValue.Value = Mathf.FloorToInt(inValue.Value);
break;
case Mode.CeilToInt:
outValue.Value = Mathf.CeilToInt(inValue.Value);
break;
default:
break;
}
Continue();
}
public override string GetSummary()
{
return function.ToString() +
" in: " + (inValue.floatRef != null ? inValue.floatRef.Key : inValue.Value.ToString()) +
", out: " + (outValue.integerRef != null ? outValue.integerRef.Key : outValue.Value.ToString()); ;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool HasReference(Variable variable)
{
return variable == inValue.floatRef || variable == outValue.integerRef;
}
}
}