An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using Rotorz.ReorderableList;
namespace Fungus
{
[CustomEditor(typeof(Language))]
public class LanguageEditor : Editor
{
protected SerializedProperty activeLanguageProp;
protected SerializedProperty localizationFileProp;
protected virtual void OnEnable()
{
activeLanguageProp = serializedObject.FindProperty("activeLanguage");
localizationFileProp = serializedObject.FindProperty("localizationFile");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
Language t = target as Language;
EditorGUILayout.PropertyField(activeLanguageProp);
EditorGUILayout.PropertyField(localizationFileProp);
if (GUILayout.Button(new GUIContent("Export Localization File")))
{
ExportLocalizationFile(t);
}
if (GUILayout.Button(new GUIContent("Export Standard Text")))
{
ExportStandardText(t);
}
serializedObject.ApplyModifiedProperties();
}
public virtual void ExportLocalizationFile(Language language)
{
string path = EditorUtility.SaveFilePanel("Export Localization File", "",
"localization.csv", "");
if (path.Length == 0)
{
return;
}
string csvData = language.GetCSVData();
File.WriteAllText(path, csvData);
}
public virtual void ExportStandardText(Language language)
{
string path = EditorUtility.SaveFilePanel("Export Standard Text", "",
"standard.txt", "");
if (path.Length == 0)
{
return;
}
string textData = language.GetStandardText();
File.WriteAllText(path, textData);
}
}
}