An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
// Stores long or frequently repeated strings in a dictionary.
// Strings can then be retrieved using a short key string.
public class StringTable
{
Dictionary<string, string> stringTable = new Dictionary<string, string>();
public void ClearStringTable()
{
stringTable.Clear();
}
// Retrieves a string from the table
public string GetString(string key)
{
if (stringTable.ContainsKey(key))
{
return stringTable[key];
}
return "";
}
// Adds or updates a string in the table
public void SetString(string key, string value)
{
stringTable[key] = value;
}
// Replace keys in the input string with the string table entry
// Example format: "This {string_key} string"
public string SubstituteStrings(string text)
{
string subbedText = text;
// Instantiate the regular expression object.
Regex r = new Regex("{.*?}");
// Match the regular expression pattern against a text string.
var results = r.Matches(text);
foreach (Match match in results)
{
string stringKey = match.Value.Substring(1, match.Value.Length - 2);
string stringValue = GetString(stringKey);
subbedText = subbedText.Replace(match.Value, stringValue);
}
return subbedText;
}
// Chops a string at the first new line character
// Useful for link / button strings that must fit on a single line
public string FormatLinkText(string text)
{
string trimmed;
if (text.Contains("\n"))
{
trimmed = text.Substring(0, text.IndexOf("\n"));
}
else
{
trimmed = text;
}
return trimmed;
}
}