An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEditor;
using Fungus.Commands;
namespace Fungus.EditorUtils
{
[CustomEditor (typeof(InvokeEvent))]
public class InvokeEventEditor : CommandEditor
{
protected SerializedProperty delayProp;
protected SerializedProperty invokeTypeProp;
protected SerializedProperty staticEventProp;
protected SerializedProperty booleanParameterProp;
protected SerializedProperty booleanEventProp;
protected SerializedProperty integerParameterProp;
protected SerializedProperty integerEventProp;
protected SerializedProperty floatParameterProp;
protected SerializedProperty floatEventProp;
protected SerializedProperty stringParameterProp;
protected SerializedProperty stringEventProp;
protected virtual void OnEnable()
{
if (NullTargetCheck()) // Check for an orphaned editor instance
return;
delayProp = serializedObject.FindProperty("delay");
invokeTypeProp = serializedObject.FindProperty("invokeType");
staticEventProp = serializedObject.FindProperty("staticEvent");
booleanParameterProp = serializedObject.FindProperty("booleanParameter");
booleanEventProp = serializedObject.FindProperty("booleanEvent");
integerParameterProp = serializedObject.FindProperty("integerParameter");
integerEventProp = serializedObject.FindProperty("integerEvent");
floatParameterProp = serializedObject.FindProperty("floatParameter");
floatEventProp = serializedObject.FindProperty("floatEvent");
stringParameterProp = serializedObject.FindProperty("stringParameter");
stringEventProp = serializedObject.FindProperty("stringEvent");
}
public override void DrawCommandGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(delayProp);
EditorGUILayout.PropertyField(invokeTypeProp);
switch ((InvokeEvent.InvokeType)invokeTypeProp.enumValueIndex)
{
case InvokeEvent.InvokeType.Static:
EditorGUILayout.PropertyField(staticEventProp);
break;
case InvokeEvent.InvokeType.DynamicBoolean:
EditorGUILayout.PropertyField(booleanEventProp);
EditorGUILayout.PropertyField(booleanParameterProp);
break;
case InvokeEvent.InvokeType.DynamicInteger:
EditorGUILayout.PropertyField(integerEventProp);
EditorGUILayout.PropertyField(integerParameterProp);
break;
case InvokeEvent.InvokeType.DynamicFloat:
EditorGUILayout.PropertyField(floatEventProp);
EditorGUILayout.PropertyField(floatParameterProp);
break;
case InvokeEvent.InvokeType.DynamicString:
EditorGUILayout.PropertyField(stringEventProp);
EditorGUILayout.PropertyField(stringParameterProp);
break;
}
serializedObject.ApplyModifiedProperties();
}
}
}