An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.Commands
{
/// <summary>
/// Stops the currently playing game music.
/// </summary>
[CommandInfo("Audio",
"Stop Music",
"Stops the currently playing game music.")]
[AddComponentMenu("")]
public class StopMusic : Command
{
public override void OnEnter()
{
IMusicController musicController = MusicController.GetInstance();
if (musicController != null)
{
musicController.StopMusic();
}
Continue();
}
public override Color GetButtonColor()
{
return new Color32(242, 209, 176, 255);
}
}
}