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63 lines
2.1 KiB
63 lines
2.1 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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namespace Fungus.Commands |
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{ |
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/// <summary> |
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/// Sets the Renderer sorting layer of every child of a game object. Applies to all Renderers (including mesh, skinned mesh, and sprite). |
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/// </summary> |
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[CommandInfo("Sprite", |
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"Set Sorting Layer", |
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"Sets the Renderer sorting layer of every child of a game object. Applies to all Renderers (including mesh, skinned mesh, and sprite).")] |
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[AddComponentMenu("")] |
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public class SetSortingLayer : Command |
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{ |
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[Tooltip("Root Object that will have the Sorting Layer set. Any children will also be affected")] |
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[SerializeField] protected GameObject targetObject; |
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[Tooltip("The New Layer Name to apply")] |
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[SerializeField] protected string sortingLayer; |
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public override void OnEnter() |
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{ |
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if (targetObject != null) |
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{ |
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ApplySortingLayer(targetObject.transform, sortingLayer); |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (targetObject == null) |
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{ |
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return "Error: No game object selected"; |
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} |
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return targetObject.name; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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protected void ApplySortingLayer(Transform target, string layerName) |
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{ |
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Renderer renderer = target.gameObject.GetComponent<Renderer>(); |
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if (renderer) |
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{ |
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renderer.sortingLayerName = layerName; |
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Debug.Log(target.name); |
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} |
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foreach (Transform child in target.transform) |
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{ |
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ApplySortingLayer(child, layerName); |
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} |
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} |
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} |
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} |