An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using Fungus.Variables;
namespace Fungus.Commands
{
/// <summary>
/// Loads a saved value and stores it in a Boolean, Integer, Float or String variable. If the key is not found then the variable is not modified.
/// </summary>
[CommandInfo("Variable",
"Load Variable",
"Loads a saved value and stores it in a Boolean, Integer, Float or String variable. If the key is not found then the variable is not modified.")]
[AddComponentMenu("")]
public class LoadVariable : Command
{
[Tooltip("Name of the saved value. Supports variable substition e.g. \"player_{$PlayerNumber}\"")]
[SerializeField] protected string key = "";
[Tooltip("Variable to store the value in.")]
[VariableProperty(typeof(BooleanVariable),
typeof(IntegerVariable),
typeof(FloatVariable),
typeof(StringVariable))]
public Variable variable;
public override void OnEnter()
{
if (key == "" ||
variable == null)
{
Continue();
return;
}
var flowchart = GetFlowchart();
// Prepend the current save profile (if any)
string prefsKey = SetSaveProfile.saveProfile + "_" + flowchart.SubstituteVariables(key);
System.Type variableType = variable.GetType();
if (variableType == typeof(BooleanVariable))
{
BooleanVariable booleanVariable = variable as BooleanVariable;
if (booleanVariable != null)
{
// PlayerPrefs does not have bool accessors, so just use int
booleanVariable.Value = (PlayerPrefs.GetInt(prefsKey) == 1);
}
}
else if (variableType == typeof(IntegerVariable))
{
IntegerVariable integerVariable = variable as IntegerVariable;
if (integerVariable != null)
{
integerVariable.Value = PlayerPrefs.GetInt(prefsKey);
}
}
else if (variableType == typeof(FloatVariable))
{
FloatVariable floatVariable = variable as FloatVariable;
if (floatVariable != null)
{
floatVariable.Value = PlayerPrefs.GetFloat(prefsKey);
}
}
else if (variableType == typeof(StringVariable))
{
StringVariable stringVariable = variable as StringVariable;
if (stringVariable != null)
{
stringVariable.Value = PlayerPrefs.GetString(prefsKey);
}
}
Continue();
}
public override string GetSummary()
{
if (key.Length == 0)
{
return "Error: No stored value key selected";
}
if (variable == null)
{
return "Error: No variable selected";
}
return "'" + key + "' into " + variable.Key;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}