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47 lines
1.3 KiB
47 lines
1.3 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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namespace Fungus.Commands |
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{ |
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/// <summary> |
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/// Marks the end of a conditional block. |
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/// </summary> |
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[CommandInfo("Flow", |
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"End", |
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"Marks the end of a conditional block.")] |
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[AddComponentMenu("")] |
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public class End : Command |
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{ |
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public virtual bool Loop { get; set; } |
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public override void OnEnter() |
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{ |
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if (Loop) |
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{ |
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for (int i = CommandIndex - 1; i >= 0; --i) |
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{ |
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System.Type commandType = ParentBlock.CommandList[i].GetType(); |
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if (commandType == typeof(While)) |
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{ |
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Continue(i); |
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return; |
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} |
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} |
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} |
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Continue(); |
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} |
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public override bool CloseBlock() |
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{ |
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return true; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(253, 253, 150, 255); |
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} |
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} |
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} |