An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.Commands
{
/// <summary>
/// Marks the end of a conditional block.
/// </summary>
[CommandInfo("Flow",
"End",
"Marks the end of a conditional block.")]
[AddComponentMenu("")]
public class End : Command
{
public virtual bool Loop { get; set; }
public override void OnEnter()
{
if (Loop)
{
for (int i = CommandIndex - 1; i >= 0; --i)
{
System.Type commandType = ParentBlock.CommandList[i].GetType();
if (commandType == typeof(While))
{
Continue(i);
return;
}
}
}
Continue();
}
public override bool CloseBlock()
{
return true;
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
}
}