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117 lines
2.5 KiB
117 lines
2.5 KiB
using UnityEngine; |
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using System.Collections; |
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namespace Fungus.Script |
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{ |
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public class Set : FungusCommand |
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{ |
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public enum SetOperator |
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{ |
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Assign, // = |
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Negate, // ! |
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Add, // + |
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Subtract, // - |
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Multiply, // * |
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Divide // / |
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} |
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public FungusVariable variable; |
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public SetOperator setOperator; |
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public BooleanData booleanData; |
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public IntegerData integerData; |
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public FloatData floatData; |
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public StringData stringData; |
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public override void OnEnter() |
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{ |
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if (variable == null) |
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{ |
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Continue(); |
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return; |
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} |
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if (variable.GetType() == typeof(BooleanVariable)) |
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{ |
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switch (setOperator) |
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{ |
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default: |
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case SetOperator.Assign: |
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(variable as BooleanVariable).Value = booleanData.value; |
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break; |
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case SetOperator.Negate: |
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(variable as BooleanVariable).Value = !booleanData.value; |
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break; |
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} |
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} |
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else if (variable.GetType() == typeof(IntegerVariable)) |
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{ |
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switch (setOperator) |
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{ |
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default: |
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case SetOperator.Assign: |
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(variable as IntegerVariable).Value = integerData.value; |
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break; |
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case SetOperator.Negate: |
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(variable as IntegerVariable).Value = -integerData.value; |
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break; |
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case SetOperator.Add: |
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(variable as IntegerVariable).Value += integerData.value; |
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break; |
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case SetOperator.Subtract: |
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(variable as IntegerVariable).Value -= integerData.value; |
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break; |
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case SetOperator.Multiply: |
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(variable as IntegerVariable).Value *= integerData.value; |
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break; |
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case SetOperator.Divide: |
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(variable as IntegerVariable).Value /= integerData.value; |
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break; |
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} |
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} |
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else if (variable.GetType() == typeof(FloatVariable)) |
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{ |
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switch (setOperator) |
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{ |
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default: |
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case SetOperator.Assign: |
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(variable as FloatVariable).Value = floatData.value; |
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break; |
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case SetOperator.Negate: |
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(variable as FloatVariable).Value = -floatData.value; |
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break; |
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case SetOperator.Add: |
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(variable as FloatVariable).Value += floatData.value; |
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break; |
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case SetOperator.Subtract: |
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(variable as FloatVariable).Value -= floatData.value; |
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break; |
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case SetOperator.Multiply: |
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(variable as FloatVariable).Value *= floatData.value; |
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break; |
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case SetOperator.Divide: |
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(variable as FloatVariable).Value /= floatData.value; |
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break; |
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} |
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} |
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else if (variable.GetType() == typeof(StringVariable)) |
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{ |
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switch (setOperator) |
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{ |
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default: |
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case SetOperator.Assign: |
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(variable as StringVariable).Value = stringData.value; |
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break; |
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} |
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} |
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Continue(); |
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} |
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} |
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}
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