You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
242 lines
6.4 KiB
242 lines
6.4 KiB
using UnityEngine; |
|
using UnityEditor; |
|
using System; |
|
using System.Collections; |
|
using System.Collections.Generic; |
|
|
|
namespace Fungus.Script |
|
{ |
|
|
|
public class FungusScriptWindow : EditorWindow |
|
{ |
|
private List<Sequence> windowSequenceMap = new List<Sequence>(); |
|
|
|
[MenuItem("Window/Fungus Script")] |
|
static void Init() |
|
{ |
|
GetWindow(typeof(FungusScriptWindow), false, "Fungus Script"); |
|
} |
|
|
|
public void OnInspectorUpdate() |
|
{ |
|
Repaint(); |
|
} |
|
|
|
static public FungusScript GetFungusScript() |
|
{ |
|
if (Selection.activeGameObject != null) |
|
{ |
|
return Selection.activeGameObject.GetComponent<FungusScript>(); |
|
} |
|
|
|
return null; |
|
} |
|
|
|
void OnGUI() |
|
{ |
|
FungusScript fungusScript = GetFungusScript(); |
|
if (fungusScript == null) |
|
{ |
|
GUILayout.Label("No Fungus Script object selected"); |
|
return; |
|
} |
|
|
|
EditorUtility.SetDirty(fungusScript); |
|
|
|
Sequence[] sequences = fungusScript.GetComponentsInChildren<Sequence>(); |
|
|
|
Rect scrollViewRect = new Rect(); |
|
|
|
foreach (Sequence s in sequences) |
|
{ |
|
scrollViewRect.xMin = Mathf.Min(scrollViewRect.xMin, s.nodeRect.xMin); |
|
scrollViewRect.xMax = Mathf.Max(scrollViewRect.xMax, s.nodeRect.xMax); |
|
scrollViewRect.yMin = Mathf.Min(scrollViewRect.yMin, s.nodeRect.yMin); |
|
scrollViewRect.yMax = Mathf.Max(scrollViewRect.yMax, s.nodeRect.yMax); |
|
} |
|
|
|
// Empty buffer area around edges of scroll rect |
|
float bufferScale = 0.25f; |
|
scrollViewRect.xMin -= position.width * bufferScale; |
|
scrollViewRect.yMin -= position.height * bufferScale; |
|
scrollViewRect.xMax += position.width * bufferScale; |
|
scrollViewRect.yMax += position.height * bufferScale; |
|
|
|
fungusScript.scrollPos = GUI.BeginScrollView(new Rect(0, 0, position.width, position.height), fungusScript.scrollPos, scrollViewRect); |
|
|
|
if (Event.current.type == EventType.ContextClick) |
|
{ |
|
GenericMenu menu = new GenericMenu(); |
|
Vector2 mousePos = Event.current.mousePosition; |
|
mousePos += fungusScript.scrollPos; |
|
menu.AddItem (new GUIContent ("Create Sequence"), false, CreateSequenceCallback, mousePos); |
|
menu.ShowAsContext (); |
|
|
|
Event.current.Use(); |
|
} |
|
|
|
BeginWindows(); |
|
|
|
GUIStyle windowStyle = new GUIStyle(GUI.skin.window); |
|
|
|
windowSequenceMap.Clear(); |
|
for (int i = 0; i < sequences.Length; ++i) |
|
{ |
|
Sequence sequence = sequences[i]; |
|
|
|
float titleWidth = windowStyle.CalcSize(new GUIContent(sequence.name)).x; |
|
float windowWidth = Mathf.Max (titleWidth + 10, 100); |
|
|
|
sequence.nodeRect = GUILayout.Window(i, sequence.nodeRect, DrawWindow, sequence.name, GUILayout.Width(windowWidth), GUILayout.Height(20), GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); |
|
|
|
windowSequenceMap.Add(sequence); |
|
} |
|
|
|
// Draw connections |
|
foreach (Sequence s in windowSequenceMap) |
|
{ |
|
DrawConnections(fungusScript, s, false); |
|
} |
|
foreach (Sequence s in windowSequenceMap) |
|
{ |
|
DrawConnections(fungusScript, s, true); |
|
} |
|
|
|
EndWindows(); |
|
|
|
if (fungusScript.selectedSequence != null || |
|
fungusScript.executingSequence != null) |
|
{ |
|
Rect outlineRect = new Rect(); |
|
if (fungusScript.executingSequence != null) |
|
{ |
|
outlineRect = fungusScript.executingSequence.nodeRect; |
|
} |
|
else if (fungusScript.selectedSequence != null) |
|
{ |
|
outlineRect = fungusScript.selectedSequence.nodeRect; |
|
} |
|
outlineRect.width += 10; |
|
outlineRect.x -= 5; |
|
outlineRect.height += 10; |
|
outlineRect.y -= 5; |
|
GLDraw.DrawBox(outlineRect, Color.green, 2); |
|
} |
|
|
|
GUI.EndScrollView(); |
|
|
|
GUILayout.BeginVertical(); |
|
GUILayout.FlexibleSpace(); |
|
GUILayout.BeginHorizontal(); |
|
GUILayout.Space(10); |
|
GUILayout.Label(fungusScript.name, EditorStyles.miniLabel); |
|
GUILayout.EndHorizontal(); |
|
GUILayout.BeginHorizontal(); |
|
GUILayout.Space(10); |
|
GUI.backgroundColor = Color.white; |
|
if (GUILayout.Button("Show Variables")) |
|
{ |
|
EditorWindow.GetWindow<VariablesWindow>("Fungus Variables"); |
|
} |
|
GUILayout.FlexibleSpace(); |
|
GUILayout.EndHorizontal(); |
|
GUILayout.Space(20); |
|
GUILayout.EndVertical(); |
|
} |
|
|
|
void CreateSequenceCallback(object item) |
|
{ |
|
FungusScript fungusScript = GetFungusScript(); |
|
if (fungusScript != null) |
|
{ |
|
Vector2 position = (Vector2)item; |
|
position -= fungusScript.scrollPos; |
|
Sequence newSequence = fungusScript.CreateSequence(position); |
|
Undo.RegisterCreatedObjectUndo(newSequence, "New Sequence"); |
|
fungusScript.selectedSequence = newSequence; |
|
} |
|
} |
|
|
|
void DrawWindow(int windowId) |
|
{ |
|
// Select sequence when node is clicked |
|
if (Event.current.button == 0 && |
|
Event.current.type == EventType.MouseDown) |
|
{ |
|
if (windowId < windowSequenceMap.Count) |
|
{ |
|
Sequence s = windowSequenceMap[windowId]; |
|
if (s != null) |
|
{ |
|
FungusScript fungusScript = s.GetFungusScript(); |
|
fungusScript.selectedSequence = s; |
|
|
|
Selection.activeGameObject = fungusScript.gameObject; |
|
} |
|
} |
|
} |
|
|
|
Sequence sequence = windowSequenceMap[windowId]; |
|
|
|
GUIStyle labelStyle = new GUIStyle(GUI.skin.label); |
|
labelStyle.wordWrap = true; |
|
GUILayout.Label(sequence.description, labelStyle); |
|
|
|
GUILayout.Space(1); |
|
|
|
GUI.DragWindow(); |
|
} |
|
|
|
void DrawConnections(FungusScript fungusScript, Sequence sequence, bool highlightedOnly) |
|
{ |
|
List<Sequence> connectedSequences = new List<Sequence>(); |
|
|
|
bool sequenceIsSelected = (fungusScript.selectedSequence == sequence); |
|
|
|
FungusCommand[] commands = sequence.GetComponentsInChildren<FungusCommand>(); |
|
foreach (FungusCommand command in commands) |
|
{ |
|
bool highlight = command.IsExecuting() || (sequenceIsSelected && command.expanded); |
|
|
|
if (highlightedOnly && !highlight || |
|
!highlightedOnly && highlight) |
|
{ |
|
continue; |
|
} |
|
|
|
connectedSequences.Clear(); |
|
command.GetConnectedSequences(ref connectedSequences); |
|
|
|
foreach (Sequence sequenceB in connectedSequences) |
|
{ |
|
DrawRectConnection(sequence.nodeRect, sequenceB.nodeRect, highlight); |
|
} |
|
} |
|
} |
|
|
|
void DrawRectConnection(Rect rectA, Rect rectB, bool highlight) |
|
{ |
|
Vector2 pointA; |
|
Vector2 pointB; |
|
|
|
Vector2 p1 = rectA.center; |
|
Vector2 p2 = rectB.center; |
|
GLDraw.segment_rect_intersection(rectA, ref p1, ref p2); |
|
pointA = p2; |
|
|
|
p1 = rectB.center; |
|
p2 = rectA.center; |
|
GLDraw.segment_rect_intersection(rectB, ref p1, ref p2); |
|
pointB = p2; |
|
|
|
Color color = Color.grey; |
|
if (highlight) |
|
{ |
|
color = Color.green; |
|
} |
|
|
|
GLDraw.DrawConnectingCurve(pointA, pointB, color, 2); |
|
} |
|
} |
|
|
|
} |