An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEngine.UI;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
{
public class ChooseDialog : Dialog
{
public class Option
{
public string text;
public Action onSelect;
}
public List<UnityEngine.UI.Button> optionButtons = new List<UnityEngine.UI.Button>();
List<Action> optionActions = new List<Action>();
public void Choose(string text, List<Option> options, float timeoutDuration, Action onTimeout)
{
Clear();
StartCoroutine(WriteText(text, delegate {
foreach (Option option in options)
{
AddOption(option.text, option.onSelect);
}
if (timeoutDuration > 0)
{
StartCoroutine(WaitForTimeout(timeoutDuration, onTimeout));
}
}));
}
IEnumerator WaitForTimeout(float timeoutDuration, Action onTimeout)
{
yield return new WaitForSeconds(timeoutDuration);
Clear();
if (onTimeout != null)
{
onTimeout();
}
}
protected override void Clear()
{
base.Clear();
ClearOptions();
}
void ClearOptions()
{
if (optionButtons == null)
{
return;
}
optionActions.Clear();
foreach (UnityEngine.UI.Button button in optionButtons)
{
if (button != null)
{
button.gameObject.SetActive(false);
}
}
}
bool AddOption(string text, Action action)
{
if (optionButtons == null)
{
return false;
}
bool addedOption = false;
foreach (UnityEngine.UI.Button button in optionButtons)
{
if (!button.gameObject.activeSelf)
{
button.gameObject.SetActive(true);
Text textComponent = button.GetComponentInChildren<Text>();
if (textComponent != null)
{
textComponent.text = text;
}
optionActions.Add(action);
addedOption = true;
break;
}
}
return addedOption;
}
public void SelectOption(int index)
{
if (index < optionActions.Count)
{
Action optionAction = optionActions[index];
if (optionAction != null)
{
StopCoroutine("WaitForTimeout");
Clear();
optionAction();
}
}
}
}
}