An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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Christopher 71c2b4e357 Added Game Loaded event handler and save key. 8 years ago
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ConversationManager.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
ConversationManager.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
FungusConstants.cs Added support for custom block tint colors 8 years ago
FungusConstants.cs.meta Moved global constants to FungusConstants static class. 8 years ago
PortraitUtils.cs Fixed Setting facing in lua only works if portraits are set to “FRONT” #528 8 years ago
PortraitUtils.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SavePointData.cs Added Game Loaded event handler and save key. 8 years ago
SavePointData.cs.meta Added SavePointData class 8 years ago
StringFormatter.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
StringFormatter.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
TextTagParser.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
TextTagParser.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
TextTagToken.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
TextTagToken.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago