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3078 lines
92 KiB
3078 lines
92 KiB
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info: 'This example shows how to use the say() and menu() Lua functions to create |
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a branching story. |
|
|
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|
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In this example, we''ve added MenuDialog and SayDialog objects which you can customise. |
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These are bound in LuaBindings and activated using the setsaydialog() and setmenudialog() |
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functions in the LuaScript object. |
|
|
|
|
|
If you don''t explicity create and register Say and Menu Dialogs like this then |
|
default ones will automatically be created when you call the say() and menu() |
|
functions. |
|
|
|
|
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The Menu dialogs require an Event System to be present in the scene. You can add |
|
one using GameObject > UI > Event System if needed. ' |
|
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= true\nsayoptions.fadewhendone = true\n\n-- choose() takes a single table parameter |
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