An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEditor;
using UnityEngine;
namespace Fungus.EditorUtils
{
public static class SerializedPropertyExtensions
{
public static void ResetValue(this SerializedProperty element) {
switch (element.type) {
case "string":
element.stringValue = "";
break;
case "Vector2f":
element.vector2Value = Vector2.zero;
break;
case "Vector3f":
element.vector3Value = Vector3.zero;
break;
case "Rectf":
element.rectValue = new Rect();
break;
case "Quaternionf":
element.quaternionValue = Quaternion.identity;
break;
case "int":
element.intValue = 0;
break;
case "float":
element.floatValue = 0f;
break;
case "UInt8":
element.boolValue = false;
break;
case "ColorRGBA":
element.colorValue = Color.black;
break;
default:
if (element.type.StartsWith("PPtr"))
element.objectReferenceValue = null;
break;
}
}
}
}