An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Increases the FungusPriority count, causing the related FungusPrioritySignals to fire.
/// Intended to be used to notify external systems that fungus is doing something important and they should perhaps pause.
/// </summary>
[CommandInfo("Priority Signals",
"Priority Up",
"Increases the FungusPriority count, causing the related FungusPrioritySignals to fire. " +
"Intended to be used to notify external systems that fungus is doing something important and they should perhaps pause.")]
public class FungusPriorityIncrease : Command
{
public override void OnEnter()
{
FungusPrioritySignals.DoIncreasePriorityDepth();
Continue();
}
}
}