An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections.Generic;
using Fungus.Variables;
namespace Fungus.Commands
{
/// <summary>
/// Displays a timer bar and executes a target block if the player fails to select a menu option in time.
/// </summary>
[CommandInfo("Narrative",
"Menu Timer",
"Displays a timer bar and executes a target block if the player fails to select a menu option in time.")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class MenuTimer : Command
{
[Tooltip("Length of time to display the timer for")]
[SerializeField] protected FloatData _duration = new FloatData(1);
[FormerlySerializedAs("targetSequence")]
[Tooltip("Block to execute when the timer expires")]
[SerializeField] protected Block targetBlock;
public override void OnEnter()
{
var menuDialog = MenuDialog.GetMenuDialog();
if (menuDialog != null &&
targetBlock != null)
{
menuDialog.ShowTimer(_duration.Value, targetBlock);
}
Continue();
}
public override void GetConnectedBlocks(ref List<Block> connectedBlocks)
{
if (targetBlock != null)
{
connectedBlocks.Add(targetBlock);
}
}
public override string GetSummary()
{
if (targetBlock == null)
{
return "Error: No target block selected";
}
return targetBlock.BlockName;
}
public override Color GetButtonColor()
{
return new Color32(184, 210, 235, 255);
}
#region Backwards compatibility
[HideInInspector] [FormerlySerializedAs("duration")] public float durationOLD;
protected virtual void OnEnable()
{
if (durationOLD != default(float))
{
_duration.Value = durationOLD;
durationOLD = default(float);
}
}
#endregion
}
}