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87 lines
3.0 KiB
87 lines
3.0 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEngine.Serialization; |
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using System.Collections; |
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using Fungus.Variables; |
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namespace Fungus.Commands |
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{ |
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/// <summary> |
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/// Rotates a GameObject to look at a supplied Transform or Vector3 over time. |
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/// </summary> |
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[CommandInfo("iTween", |
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"Look To", |
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"Rotates a GameObject to look at a supplied Transform or Vector3 over time.")] |
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[AddComponentMenu("")] |
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[ExecuteInEditMode] |
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public class LookTo : iTweenCommand |
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{ |
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[Tooltip("Target transform that the GameObject will look at")] |
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[SerializeField] protected TransformData _toTransform; |
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[Tooltip("Target world position that the GameObject will look at, if no From Transform is set")] |
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[SerializeField] protected Vector3Data _toPosition; |
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[Tooltip("Restricts rotation to the supplied axis only")] |
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[SerializeField] protected iTweenAxis axis; |
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public override void DoTween() |
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{ |
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Hashtable tweenParams = new Hashtable(); |
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tweenParams.Add("name", _tweenName.Value); |
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if (_toTransform.Value == null) |
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{ |
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tweenParams.Add("looktarget", _toPosition.Value); |
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} |
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else |
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{ |
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tweenParams.Add("looktarget", _toTransform.Value); |
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} |
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switch (axis) |
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{ |
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case iTweenAxis.X: |
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tweenParams.Add("axis", "x"); |
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break; |
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case iTweenAxis.Y: |
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tweenParams.Add("axis", "y"); |
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break; |
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case iTweenAxis.Z: |
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tweenParams.Add("axis", "z"); |
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break; |
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} |
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tweenParams.Add("time", _duration.Value); |
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tweenParams.Add("easetype", easeType); |
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tweenParams.Add("looptype", loopType); |
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tweenParams.Add("oncomplete", "OniTweenComplete"); |
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tweenParams.Add("oncompletetarget", gameObject); |
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tweenParams.Add("oncompleteparams", this); |
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iTween.LookTo(_targetObject.Value, tweenParams); |
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} |
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#region Backwards compatibility |
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[HideInInspector] [FormerlySerializedAs("toTransform")] public Transform toTransformOLD; |
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[HideInInspector] [FormerlySerializedAs("toPosition")] public Vector3 toPositionOLD; |
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protected override void OnEnable() |
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{ |
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base.OnEnable(); |
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if (toTransformOLD != null) |
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{ |
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_toTransform.Value = toTransformOLD; |
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toTransformOLD = null; |
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} |
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if (toPositionOLD != default(Vector3)) |
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{ |
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_toPosition.Value = toPositionOLD; |
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toPositionOLD = default(Vector3); |
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} |
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} |
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#endregion |
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} |
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} |