An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
{
public class BooleanVariable : FungusVariable
{
bool booleanValue;
public bool Value
{
get { return (scope == VariableScope.Local) ? booleanValue : Variables.GetBoolean(key); }
set { if (scope == VariableScope.Local) { booleanValue = value; } else { Variables.SetBoolean(key, value); } }
}
}
[System.Serializable]
public class BooleanData
{
public BooleanVariable booleanReference;
public bool booleanValue;
}
}