An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
#define PRETTY //Comment out when you no longer need to read JSON to disable pretty Print system-wide
//Using doubles will cause errors in VectorTemplates.cs; Unity speaks floats
#define USEFLOAT //Use floats for numbers instead of doubles (enable if you're getting too many significant digits in string output)
//#define POOLING //Currently using a build setting for this one (also it's experimental)
#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5
using UnityEngine;
using Debug = UnityEngine.Debug;
#endif
using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System.Text;
/*
* http://www.opensource.org/licenses/lgpl-2.1.php
* JSONObject class v.1.4.1
* for use with Unity
* Copyright Matt Schoen 2010 - 2013
*/
// Added to Fungus namespace to minimize conflicts with other assets
namespace Fungus
{
public class JSONObject {
#if POOLING
const int MAX_POOL_SIZE = 10000;
public static Queue<JSONObject> releaseQueue = new Queue<JSONObject>();
#endif
const int MAX_DEPTH = 100;
const string INFINITY = "\"INFINITY\"";
const string NEGINFINITY = "\"NEGINFINITY\"";
const string NaN = "\"NaN\"";
const string NEWLINE = "\r\n";
public static readonly char[] WHITESPACE = { ' ', '\r', '\n', '\t', '\uFEFF', '\u0009' };
public enum Type { NULL, STRING, NUMBER, OBJECT, ARRAY, BOOL, BAKED }
public bool isContainer { get { return (type == Type.ARRAY || type == Type.OBJECT); } }
public Type type = Type.NULL;
public int Count {
get {
if(list == null)
return -1;
return list.Count;
}
}
public List<JSONObject> list;
public List<string> keys;
public string str;
#if USEFLOAT
public float n;
public float f {
get {
return n;
}
}
#else
public double n;
public float f {
get {
return (float)n;
}
}
#endif
public bool useInt;
public long i;
public bool b;
public delegate void AddJSONContents(JSONObject self);
public static JSONObject nullJO { get { return Create(Type.NULL); } } //an empty, null object
public static JSONObject obj { get { return Create(Type.OBJECT); } } //an empty object
public static JSONObject arr { get { return Create(Type.ARRAY); } } //an empty array
public JSONObject(Type t) {
type = t;
switch(t) {
case Type.ARRAY:
list = new List<JSONObject>();
break;
case Type.OBJECT:
list = new List<JSONObject>();
keys = new List<string>();
break;
}
}
public JSONObject(bool b) {
type = Type.BOOL;
this.b = b;
}
#if USEFLOAT
public JSONObject(float f) {
type = Type.NUMBER;
n = f;
}
#else
public JSONObject(double d) {
type = Type.NUMBER;
n = d;
}
#endif
public JSONObject(int i) {
type = Type.NUMBER;
this.i = i;
useInt = true;
n = i;
}
public JSONObject(long l) {
type = Type.NUMBER;
i = l;
useInt = true;
n = l;
}
public JSONObject(Dictionary<string, string> dic) {
type = Type.OBJECT;
keys = new List<string>();
list = new List<JSONObject>();
//Not sure if it's worth removing the foreach here
foreach(KeyValuePair<string, string> kvp in dic) {
keys.Add(kvp.Key);
list.Add(CreateStringObject(kvp.Value));
}
}
public JSONObject(Dictionary<string, JSONObject> dic) {
type = Type.OBJECT;
keys = new List<string>();
list = new List<JSONObject>();
//Not sure if it's worth removing the foreach here
foreach(KeyValuePair<string, JSONObject> kvp in dic) {
keys.Add(kvp.Key);
list.Add(kvp.Value);
}
}
public JSONObject(AddJSONContents content) {
content.Invoke(this);
}
public JSONObject(JSONObject[] objs) {
type = Type.ARRAY;
list = new List<JSONObject>(objs);
}
//Convenience function for creating a JSONObject containing a string. This is not part of the constructor so that malformed JSON data doesn't just turn into a string object
public static JSONObject StringObject(string val) { return CreateStringObject(val); }
public void Absorb(JSONObject obj) {
list.AddRange(obj.list);
keys.AddRange(obj.keys);
str = obj.str;
n = obj.n;
useInt = obj.useInt;
i = obj.i;
b = obj.b;
type = obj.type;
}
public static JSONObject Create() {
#if POOLING
JSONObject result = null;
while(result == null && releaseQueue.Count > 0) {
result = releaseQueue.Dequeue();
#if DEV
//The following cases should NEVER HAPPEN (but they do...)
if(result == null)
Debug.WriteLine("wtf " + releaseQueue.Count);
else if(result.list != null)
Debug.WriteLine("wtflist " + result.list.Count);
#endif
}
if(result != null)
return result;
#endif
return new JSONObject();
}
public static JSONObject Create(Type t) {
JSONObject obj = Create();
obj.type = t;
switch(t) {
case Type.ARRAY:
obj.list = new List<JSONObject>();
break;
case Type.OBJECT:
obj.list = new List<JSONObject>();
obj.keys = new List<string>();
break;
}
return obj;
}
public static JSONObject Create(bool val) {
JSONObject obj = Create();
obj.type = Type.BOOL;
obj.b = val;
return obj;
}
public static JSONObject Create(float val) {
JSONObject obj = Create();
obj.type = Type.NUMBER;
obj.n = val;
return obj;
}
public static JSONObject Create(int val) {
JSONObject obj = Create();
obj.type = Type.NUMBER;
obj.n = val;
obj.useInt = true;
obj.i = val;
return obj;
}
public static JSONObject Create(long val) {
JSONObject obj = Create();
obj.type = Type.NUMBER;
obj.n = val;
obj.useInt = true;
obj.i = val;
return obj;
}
public static JSONObject CreateStringObject(string val) {
JSONObject obj = Create();
obj.type = Type.STRING;
obj.str = val;
return obj;
}
public static JSONObject CreateBakedObject(string val) {
JSONObject bakedObject = Create();
bakedObject.type = Type.BAKED;
bakedObject.str = val;
return bakedObject;
}
/// <summary>
/// Create a JSONObject by parsing string data
/// </summary>
/// <param name="val">The string to be parsed</param>
/// <param name="maxDepth">The maximum depth for the parser to search. Set this to to 1 for the first level,
/// 2 for the first 2 levels, etc. It defaults to -2 because -1 is the depth value that is parsed (see below)</param>
/// <param name="storeExcessLevels">Whether to store levels beyond maxDepth in baked JSONObjects</param>
/// <param name="strict">Whether to be strict in the parsing. For example, non-strict parsing will successfully
/// parse "a string" into a string-type </param>
/// <returns></returns>
public static JSONObject Create(string val, int maxDepth = -2, bool storeExcessLevels = false, bool strict = false) {
JSONObject obj = Create();
obj.Parse(val, maxDepth, storeExcessLevels, strict);
return obj;
}
public static JSONObject Create(AddJSONContents content) {
JSONObject obj = Create();
content.Invoke(obj);
return obj;
}
public static JSONObject Create(Dictionary<string, string> dic) {
JSONObject obj = Create();
obj.type = Type.OBJECT;
obj.keys = new List<string>();
obj.list = new List<JSONObject>();
//Not sure if it's worth removing the foreach here
foreach(KeyValuePair<string, string> kvp in dic) {
obj.keys.Add(kvp.Key);
obj.list.Add(CreateStringObject(kvp.Value));
}
return obj;
}
public JSONObject() { }
#region PARSE
public JSONObject(string str, int maxDepth = -2, bool storeExcessLevels = false, bool strict = false) { //create a new JSONObject from a string (this will also create any children, and parse the whole string)
Parse(str, maxDepth, storeExcessLevels, strict);
}
void Parse(string str, int maxDepth = -2, bool storeExcessLevels = false, bool strict = false) {
if(!string.IsNullOrEmpty(str)) {
str = str.Trim(WHITESPACE);
if(strict) {
if(str[0] != '[' && str[0] != '{') {
type = Type.NULL;
#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5
Debug.LogWarning
#else
Debug.WriteLine
#endif
("Improper (strict) JSON formatting. First character must be [ or {");
return;
}
}
if(str.Length > 0) {
#if UNITY_WP8 || UNITY_WSA
if (str == "true") {
type = Type.BOOL;
b = true;
} else if (str == "false") {
type = Type.BOOL;
b = false;
} else if (str == "null") {
type = Type.NULL;
#else
if(string.Compare(str, "true", true) == 0) {
type = Type.BOOL;
b = true;
} else if(string.Compare(str, "false", true) == 0) {
type = Type.BOOL;
b = false;
} else if(string.Compare(str, "null", true) == 0) {
type = Type.NULL;
#endif
#if USEFLOAT
} else if(str == INFINITY) {
type = Type.NUMBER;
n = float.PositiveInfinity;
} else if(str == NEGINFINITY) {
type = Type.NUMBER;
n = float.NegativeInfinity;
} else if(str == NaN) {
type = Type.NUMBER;
n = float.NaN;
#else
} else if(str == INFINITY) {
type = Type.NUMBER;
n = double.PositiveInfinity;
} else if(str == NEGINFINITY) {
type = Type.NUMBER;
n = double.NegativeInfinity;
} else if(str == NaN) {
type = Type.NUMBER;
n = double.NaN;
#endif
} else if(str[0] == '"') {
type = Type.STRING;
this.str = str.Substring(1, str.Length - 2);
} else {
int tokenTmp = 1;
/*
* Checking for the following formatting (www.json.org)
* object - {"field1":value,"field2":value}
* array - [value,value,value]
* value - string - "string"
* - number - 0.0
* - bool - true -or- false
* - null - null
*/
int offset = 0;
switch(str[offset]) {
case '{':
type = Type.OBJECT;
keys = new List<string>();
list = new List<JSONObject>();
break;
case '[':
type = Type.ARRAY;
list = new List<JSONObject>();
break;
default:
try {
#if USEFLOAT
n = System.Convert.ToSingle(str);
#else
n = System.Convert.ToDouble(str);
#endif
if(!str.Contains(".")) {
i = System.Convert.ToInt64(str);
useInt = true;
}
type = Type.NUMBER;
} catch(System.FormatException) {
type = Type.NULL;
#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5
Debug.LogWarning
#else
Debug.WriteLine
#endif
("improper JSON formatting:" + str);
}
return;
}
string propName = "";
bool openQuote = false;
bool inProp = false;
int depth = 0;
while(++offset < str.Length) {
if(System.Array.IndexOf(WHITESPACE, str[offset]) > -1)
continue;
if(str[offset] == '\\') {
offset += 1;
continue;
}
if(str[offset] == '"') {
if(openQuote) {
if(!inProp && depth == 0 && type == Type.OBJECT)
propName = str.Substring(tokenTmp + 1, offset - tokenTmp - 1);
openQuote = false;
} else {
if(depth == 0 && type == Type.OBJECT)
tokenTmp = offset;
openQuote = true;
}
}
if(openQuote)
continue;
if(type == Type.OBJECT && depth == 0) {
if(str[offset] == ':') {
tokenTmp = offset + 1;
inProp = true;
}
}
if(str[offset] == '[' || str[offset] == '{') {
depth++;
} else if(str[offset] == ']' || str[offset] == '}') {
depth--;
}
//if (encounter a ',' at top level) || a closing ]/}
if((str[offset] == ',' && depth == 0) || depth < 0) {
inProp = false;
string inner = str.Substring(tokenTmp, offset - tokenTmp).Trim(WHITESPACE);
if(inner.Length > 0) {
if(type == Type.OBJECT)
keys.Add(propName);
if(maxDepth != -1) //maxDepth of -1 is the end of the line
list.Add(Create(inner, (maxDepth < -1) ? -2 : maxDepth - 1));
else if(storeExcessLevels)
list.Add(CreateBakedObject(inner));
}
tokenTmp = offset + 1;
}
}
}
} else type = Type.NULL;
} else type = Type.NULL; //If the string is missing, this is a null
//Profiler.EndSample();
}
#endregion
public bool IsNumber { get { return type == Type.NUMBER; } }
public bool IsNull { get { return type == Type.NULL; } }
public bool IsString { get { return type == Type.STRING; } }
public bool IsBool { get { return type == Type.BOOL; } }
public bool IsArray { get { return type == Type.ARRAY; } }
public bool IsObject { get { return type == Type.OBJECT || type == Type.BAKED; } }
public void Add(bool val) {
Add(Create(val));
}
public void Add(float val) {
Add(Create(val));
}
public void Add(int val) {
Add(Create(val));
}
public void Add(string str) {
Add(CreateStringObject(str));
}
public void Add(AddJSONContents content) {
Add(Create(content));
}
public void Add(JSONObject obj) {
if(obj) { //Don't do anything if the object is null
if(type != Type.ARRAY) {
type = Type.ARRAY; //Congratulations, son, you're an ARRAY now
if(list == null)
list = new List<JSONObject>();
}
list.Add(obj);
}
}
public void AddField(string name, bool val) {
AddField(name, Create(val));
}
public void AddField(string name, float val) {
AddField(name, Create(val));
}
public void AddField(string name, int val) {
AddField(name, Create(val));
}
public void AddField(string name, long val) {
AddField(name, Create(val));
}
public void AddField(string name, AddJSONContents content) {
AddField(name, Create(content));
}
public void AddField(string name, string val) {
AddField(name, CreateStringObject(val));
}
public void AddField(string name, JSONObject obj) {
if(obj) { //Don't do anything if the object is null
if(type != Type.OBJECT) {
if(keys == null)
keys = new List<string>();
if(type == Type.ARRAY) {
for(int i = 0; i < list.Count; i++)
keys.Add(i + "");
} else
if(list == null)
list = new List<JSONObject>();
type = Type.OBJECT; //Congratulations, son, you're an OBJECT now
}
keys.Add(name);
list.Add(obj);
}
}
public void SetField(string name, string val) { SetField(name, CreateStringObject(val)); }
public void SetField(string name, bool val) { SetField(name, Create(val)); }
public void SetField(string name, float val) { SetField(name, Create(val)); }
public void SetField(string name, int val) { SetField(name, Create(val)); }
public void SetField(string name, JSONObject obj) {
if(HasField(name)) {
list.Remove(this[name]);
keys.Remove(name);
}
AddField(name, obj);
}
public void RemoveField(string name) {
if(keys.IndexOf(name) > -1) {
list.RemoveAt(keys.IndexOf(name));
keys.Remove(name);
}
}
public delegate void FieldNotFound(string name);
public delegate void GetFieldResponse(JSONObject obj);
public bool GetField(out bool field, string name, bool fallback) {
field = fallback;
return GetField(ref field, name);
}
public bool GetField(ref bool field, string name, FieldNotFound fail = null) {
if(type == Type.OBJECT) {
int index = keys.IndexOf(name);
if(index >= 0) {
field = list[index].b;
return true;
}
}
if(fail != null) fail.Invoke(name);
return false;
}
#if USEFLOAT
public bool GetField(out float field, string name, float fallback) {
#else
public bool GetField(out double field, string name, double fallback) {
#endif
field = fallback;
return GetField(ref field, name);
}
#if USEFLOAT
public bool GetField(ref float field, string name, FieldNotFound fail = null) {
#else
public bool GetField(ref double field, string name, FieldNotFound fail = null) {
#endif
if(type == Type.OBJECT) {
int index = keys.IndexOf(name);
if(index >= 0) {
field = list[index].n;
return true;
}
}
if(fail != null) fail.Invoke(name);
return false;
}
public bool GetField(out int field, string name, int fallback) {
field = fallback;
return GetField(ref field, name);
}
public bool GetField(ref int field, string name, FieldNotFound fail = null) {
if(IsObject) {
int index = keys.IndexOf(name);
if(index >= 0) {
field = (int)list[index].n;
return true;
}
}
if(fail != null) fail.Invoke(name);
return false;
}
public bool GetField(out long field, string name, long fallback) {
field = fallback;
return GetField(ref field, name);
}
public bool GetField(ref long field, string name, FieldNotFound fail = null) {
if(IsObject) {
int index = keys.IndexOf(name);
if(index >= 0) {
field = (long)list[index].n;
return true;
}
}
if(fail != null) fail.Invoke(name);
return false;
}
public bool GetField(out uint field, string name, uint fallback) {
field = fallback;
return GetField(ref field, name);
}
public bool GetField(ref uint field, string name, FieldNotFound fail = null) {
if(IsObject) {
int index = keys.IndexOf(name);
if(index >= 0) {
field = (uint)list[index].n;
return true;
}
}
if(fail != null) fail.Invoke(name);
return false;
}
public bool GetField(out string field, string name, string fallback) {
field = fallback;
return GetField(ref field, name);
}
public bool GetField(ref string field, string name, FieldNotFound fail = null) {
if(IsObject) {
int index = keys.IndexOf(name);
if(index >= 0) {
field = list[index].str;
return true;
}
}
if(fail != null) fail.Invoke(name);
return false;
}
public void GetField(string name, GetFieldResponse response, FieldNotFound fail = null) {
if(response != null && IsObject) {
int index = keys.IndexOf(name);
if(index >= 0) {
response.Invoke(list[index]);
return;
}
}
if(fail != null) fail.Invoke(name);
}
public JSONObject GetField(string name) {
if(IsObject)
for(int i = 0; i < keys.Count; i++)
if(keys[i] == name)
return list[i];
return null;
}
public bool HasFields(string[] names) {
if(!IsObject)
return false;
for(int i = 0; i < names.Length; i++)
if(!keys.Contains(names[i]))
return false;
return true;
}
public bool HasField(string name) {
if(!IsObject)
return false;
for(int i = 0; i < keys.Count; i++)
if(keys[i] == name)
return true;
return false;
}
public void Clear() {
type = Type.NULL;
if(list != null)
list.Clear();
if(keys != null)
keys.Clear();
str = "";
n = 0;
b = false;
}
/// <summary>
/// Copy a JSONObject. This could probably work better
/// </summary>
/// <returns></returns>
public JSONObject Copy() {
return Create(Print());
}
/*
* The Merge function is experimental. Use at your own risk.
*/
public void Merge(JSONObject obj) {
MergeRecur(this, obj);
}
/// <summary>
/// Merge object right into left recursively
/// </summary>
/// <param name="left">The left (base) object</param>
/// <param name="right">The right (new) object</param>
static void MergeRecur(JSONObject left, JSONObject right) {
if(left.type == Type.NULL)
left.Absorb(right);
else if(left.type == Type.OBJECT && right.type == Type.OBJECT) {
for(int i = 0; i < right.list.Count; i++) {
string key = right.keys[i];
if(right[i].isContainer) {
if(left.HasField(key))
MergeRecur(left[key], right[i]);
else
left.AddField(key, right[i]);
} else {
if(left.HasField(key))
left.SetField(key, right[i]);
else
left.AddField(key, right[i]);
}
}
} else if(left.type == Type.ARRAY && right.type == Type.ARRAY) {
if(right.Count > left.Count) {
#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5
Debug.LogError
#else
Debug.WriteLine
#endif
("Cannot merge arrays when right object has more elements");
return;
}
for(int i = 0; i < right.list.Count; i++) {
if(left[i].type == right[i].type) { //Only overwrite with the same type
if(left[i].isContainer)
MergeRecur(left[i], right[i]);
else {
left[i] = right[i];
}
}
}
}
}
public void Bake() {
if(type != Type.BAKED) {
str = Print();
type = Type.BAKED;
}
}
public IEnumerable BakeAsync() {
if(type != Type.BAKED) {
foreach(string s in PrintAsync()) {
if(s == null)
yield return s;
else {
str = s;
}
}
type = Type.BAKED;
}
}
#pragma warning disable 219
public string Print(bool pretty = false) {
StringBuilder builder = new StringBuilder();
Stringify(0, builder, pretty);
return builder.ToString();
}
public IEnumerable<string> PrintAsync(bool pretty = false) {
StringBuilder builder = new StringBuilder();
printWatch.Reset();
printWatch.Start();
foreach(IEnumerable e in StringifyAsync(0, builder, pretty)) {
yield return null;
}
yield return builder.ToString();
}
#pragma warning restore 219
#region STRINGIFY
const float maxFrameTime = 0.008f;
static readonly Stopwatch printWatch = new Stopwatch();
IEnumerable StringifyAsync(int depth, StringBuilder builder, bool pretty = false) { //Convert the JSONObject into a string
//Profiler.BeginSample("JSONprint");
if(depth++ > MAX_DEPTH) {
#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5
Debug.Log
#else
Debug.WriteLine
#endif
("reached max depth!");
yield break;
}
if(printWatch.Elapsed.TotalSeconds > maxFrameTime) {
printWatch.Reset();
yield return null;
printWatch.Start();
}
switch(type) {
case Type.BAKED:
builder.Append(str);
break;
case Type.STRING:
builder.AppendFormat("\"{0}\"", str);
break;
case Type.NUMBER:
if(useInt) {
builder.Append(i.ToString());
} else {
#if USEFLOAT
if(float.IsInfinity(n))
builder.Append(INFINITY);
else if(float.IsNegativeInfinity(n))
builder.Append(NEGINFINITY);
else if(float.IsNaN(n))
builder.Append(NaN);
#else
if(double.IsInfinity(n))
builder.Append(INFINITY);
else if(double.IsNegativeInfinity(n))
builder.Append(NEGINFINITY);
else if(double.IsNaN(n))
builder.Append(NaN);
#endif
else
builder.Append(n.ToString());
}
break;
case Type.OBJECT:
builder.Append("{");
if(list.Count > 0) {
#if(PRETTY) //for a bit more readability, comment the define above to disable system-wide
if(pretty)
builder.Append(NEWLINE);
#endif
for(int i = 0; i < list.Count; i++) {
string key = keys[i];
JSONObject obj = list[i];
if(obj) {
#if(PRETTY)
if(pretty)
for(int j = 0; j < depth; j++)
builder.Append("\t"); //for a bit more readability
#endif
builder.AppendFormat("\"{0}\":", key);
foreach(IEnumerable e in obj.StringifyAsync(depth, builder, pretty))
yield return e;
builder.Append(",");
#if(PRETTY)
if(pretty)
builder.Append(NEWLINE);
#endif
}
}
#if(PRETTY)
if(pretty)
builder.Length -= 2;
else
#endif
builder.Length--;
}
#if(PRETTY)
if(pretty && list.Count > 0) {
builder.Append(NEWLINE);
for(int j = 0; j < depth - 1; j++)
builder.Append("\t"); //for a bit more readability
}
#endif
builder.Append("}");
break;
case Type.ARRAY:
builder.Append("[");
if(list.Count > 0) {
#if(PRETTY)
if(pretty)
builder.Append(NEWLINE); //for a bit more readability
#endif
for(int i = 0; i < list.Count; i++) {
if(list[i]) {
#if(PRETTY)
if(pretty)
for(int j = 0; j < depth; j++)
builder.Append("\t"); //for a bit more readability
#endif
foreach(IEnumerable e in list[i].StringifyAsync(depth, builder, pretty))
yield return e;
builder.Append(",");
#if(PRETTY)
if(pretty)
builder.Append(NEWLINE); //for a bit more readability
#endif
}
}
#if(PRETTY)
if(pretty)
builder.Length -= 2;
else
#endif
builder.Length--;
}
#if(PRETTY)
if(pretty && list.Count > 0) {
builder.Append(NEWLINE);
for(int j = 0; j < depth - 1; j++)
builder.Append("\t"); //for a bit more readability
}
#endif
builder.Append("]");
break;
case Type.BOOL:
if(b)
builder.Append("true");
else
builder.Append("false");
break;
case Type.NULL:
builder.Append("null");
break;
}
//Profiler.EndSample();
}
//TODO: Refactor Stringify functions to share core logic
/*
* I know, I know, this is really bad form. It turns out that there is a
* significant amount of garbage created when calling as a coroutine, so this
* method is duplicated. Hopefully there won't be too many future changes, but
* I would still like a more elegant way to optionaly yield
*/
void Stringify(int depth, StringBuilder builder, bool pretty = false) { //Convert the JSONObject into a string
//Profiler.BeginSample("JSONprint");
if(depth++ > MAX_DEPTH) {
#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5
Debug.Log
#else
Debug.WriteLine
#endif
("reached max depth!");
return;
}
switch(type) {
case Type.BAKED:
builder.Append(str);
break;
case Type.STRING:
builder.AppendFormat("\"{0}\"", str);
break;
case Type.NUMBER:
if(useInt) {
builder.Append(i.ToString());
} else {
#if USEFLOAT
if(float.IsInfinity(n))
builder.Append(INFINITY);
else if(float.IsNegativeInfinity(n))
builder.Append(NEGINFINITY);
else if(float.IsNaN(n))
builder.Append(NaN);
#else
if(double.IsInfinity(n))
builder.Append(INFINITY);
else if(double.IsNegativeInfinity(n))
builder.Append(NEGINFINITY);
else if(double.IsNaN(n))
builder.Append(NaN);
#endif
else
builder.Append(n.ToString());
}
break;
case Type.OBJECT:
builder.Append("{");
if(list.Count > 0) {
#if(PRETTY) //for a bit more readability, comment the define above to disable system-wide
if(pretty)
builder.Append("\n");
#endif
for(int i = 0; i < list.Count; i++) {
string key = keys[i];
JSONObject obj = list[i];
if(obj) {
#if(PRETTY)
if(pretty)
for(int j = 0; j < depth; j++)
builder.Append("\t"); //for a bit more readability
#endif
builder.AppendFormat("\"{0}\":", key);
obj.Stringify(depth, builder, pretty);
builder.Append(",");
#if(PRETTY)
if(pretty)
builder.Append("\n");
#endif
}
}
#if(PRETTY)
if(pretty)
builder.Length -= 2;
else
#endif
builder.Length--;
}
#if(PRETTY)
if(pretty && list.Count > 0) {
builder.Append("\n");
for(int j = 0; j < depth - 1; j++)
builder.Append("\t"); //for a bit more readability
}
#endif
builder.Append("}");
break;
case Type.ARRAY:
builder.Append("[");
if(list.Count > 0) {
#if(PRETTY)
if(pretty)
builder.Append("\n"); //for a bit more readability
#endif
for(int i = 0; i < list.Count; i++) {
if(list[i]) {
#if(PRETTY)
if(pretty)
for(int j = 0; j < depth; j++)
builder.Append("\t"); //for a bit more readability
#endif
list[i].Stringify(depth, builder, pretty);
builder.Append(",");
#if(PRETTY)
if(pretty)
builder.Append("\n"); //for a bit more readability
#endif
}
}
#if(PRETTY)
if(pretty)
builder.Length -= 2;
else
#endif
builder.Length--;
}
#if(PRETTY)
if(pretty && list.Count > 0) {
builder.Append("\n");
for(int j = 0; j < depth - 1; j++)
builder.Append("\t"); //for a bit more readability
}
#endif
builder.Append("]");
break;
case Type.BOOL:
if(b)
builder.Append("true");
else
builder.Append("false");
break;
case Type.NULL:
builder.Append("null");
break;
}
//Profiler.EndSample();
}
#endregion
#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5
public static implicit operator WWWForm(JSONObject obj) {
WWWForm form = new WWWForm();
for(int i = 0; i < obj.list.Count; i++) {
string key = i + "";
if(obj.type == Type.OBJECT)
key = obj.keys[i];
string val = obj.list[i].ToString();
if(obj.list[i].type == Type.STRING)
val = val.Replace("\"", "");
form.AddField(key, val);
}
return form;
}
#endif
public JSONObject this[int index] {
get {
if(list.Count > index) return list[index];
return null;
}
set {
if(list.Count > index)
list[index] = value;
}
}
public JSONObject this[string index] {
get {
return GetField(index);
}
set {
SetField(index, value);
}
}
public override string ToString() {
return Print();
}
public string ToString(bool pretty) {
return Print(pretty);
}
public Dictionary<string, string> ToDictionary() {
if(type == Type.OBJECT) {
Dictionary<string, string> result = new Dictionary<string, string>();
for(int i = 0; i < list.Count; i++) {
JSONObject val = list[i];
switch(val.type) {
case Type.STRING: result.Add(keys[i], val.str); break;
case Type.NUMBER: result.Add(keys[i], val.n + ""); break;
case Type.BOOL: result.Add(keys[i], val.b + ""); break;
default:
#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5
Debug.LogWarning
#else
Debug.WriteLine
#endif
("Omitting object: " + keys[i] + " in dictionary conversion");
break;
}
}
return result;
}
#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5
Debug.Log
#else
Debug.WriteLine
#endif
("Tried to turn non-Object JSONObject into a dictionary");
return null;
}
public static implicit operator bool(JSONObject o) {
return o != null;
}
#if POOLING
static bool pool = true;
public static void ClearPool() {
pool = false;
releaseQueue.Clear();
pool = true;
}
~JSONObject() {
if(pool && releaseQueue.Count < MAX_POOL_SIZE) {
type = Type.NULL;
list = null;
keys = null;
str = "";
n = 0;
b = false;
releaseQueue.Enqueue(this);
}
}
#endif
}
}