An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.UI;
namespace Fungus
{
/// <summary>
/// The block will execute when the user clicks on the target UI button object.
/// </summary>
[EventHandlerInfo("UI",
"Button Clicked",
"The block will execute when the user clicks on the target UI button object.")]
[AddComponentMenu("")]
public class ButtonClicked : EventHandler
{
[Tooltip("The UI Button that the user can click on")]
[SerializeField] protected Button targetButton;
#region Public members
public virtual void Start()
{
if (targetButton != null)
{
targetButton.onClick.AddListener(OnButtonClick);
}
}
protected virtual void OnButtonClick()
{
ExecuteBlock();
}
public override string GetSummary()
{
if (targetButton != null)
{
return targetButton.name;
}
return "None";
}
#endregion
}
}