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63 lines
1.4 KiB
63 lines
1.4 KiB
using UnityEngine; |
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using UnityEditor; |
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using System.Collections; |
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namespace Fungus |
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{ |
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/** |
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* Temp hidden object which lets us use the entire inspector window to inspect |
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* the sequence command list. |
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*/ |
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public class SequenceInspector : ScriptableObject |
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{ |
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public Sequence sequence; |
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} |
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/** |
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* Custom editor for the temp hidden object. |
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*/ |
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[CustomEditor (typeof(SequenceInspector), true)] |
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public class SequenceInspectorEditor : Editor |
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{ |
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public override void OnInspectorGUI () |
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{ |
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SequenceInspector sequenceInspector = target as SequenceInspector; |
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Sequence sequence = sequenceInspector.sequence; |
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if (sequence == null) |
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{ |
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return; |
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} |
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FungusScript fungusScript = sequence.GetFungusScript(); |
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SequenceEditor sequenceEditor = Editor.CreateEditor(sequence) as SequenceEditor; |
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sequenceEditor.DrawSequenceGUI(fungusScript); |
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DestroyImmediate(sequenceEditor); |
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Command inspectCommand = null; |
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if (fungusScript.selectedCommands.Count == 1) |
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{ |
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inspectCommand = fungusScript.selectedCommands[0]; |
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} |
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if (Application.isPlaying && |
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inspectCommand != null && |
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inspectCommand.parentSequence != sequence) |
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{ |
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Repaint(); |
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return; |
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} |
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if (inspectCommand != null) |
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{ |
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CommandEditor commandEditor = Editor.CreateEditor(inspectCommand) as CommandEditor; |
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commandEditor.DrawCommandInspectorGUI(); |
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DestroyImmediate(commandEditor); |
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} |
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Repaint(); |
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} |
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} |
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}
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