You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
337 lines
6.9 KiB
337 lines
6.9 KiB
using UnityEngine; |
|
using UnityEngine.UI; |
|
using UnityEngine.Events; |
|
using System; |
|
using System.Collections; |
|
using System.Collections.Generic; |
|
|
|
namespace Fungus |
|
{ |
|
|
|
public class Dialog : MonoBehaviour |
|
{ |
|
public float writingSpeed = 60; |
|
public AudioClip writingSound; |
|
public bool loopWritingSound = true; |
|
public float punctuationPause = 0.25f; |
|
|
|
[Tooltip("Click anywhere on screen to continue when set to true, or only on dialog when false.")] |
|
public bool clickAnywhere = true; |
|
|
|
public Canvas dialogCanvas; |
|
public Text nameText; |
|
public Text storyText; |
|
public Image characterImage; |
|
public AudioClip characterTypingSound; |
|
|
|
protected float currentSpeed; |
|
protected float currentPunctuationPause; |
|
protected bool boldActive; |
|
protected bool italicActive; |
|
protected bool colorActive; |
|
protected string colorText; |
|
protected float clickCooldownTimer; |
|
|
|
protected bool wasPointerClicked; |
|
|
|
protected virtual void LateUpdate() |
|
{ |
|
wasPointerClicked = false; |
|
|
|
if (clickCooldownTimer > 0f) |
|
{ |
|
clickCooldownTimer -= Time.deltaTime; |
|
clickCooldownTimer = Mathf.Max(0, clickCooldownTimer); |
|
} |
|
|
|
if (clickCooldownTimer == 0f && |
|
clickAnywhere && |
|
Input.GetMouseButtonDown(0)) |
|
{ |
|
wasPointerClicked = true; |
|
clickCooldownTimer = 0.2f; |
|
} |
|
} |
|
|
|
public virtual void ShowDialog(bool visible) |
|
{ |
|
if (dialogCanvas != null) |
|
{ |
|
dialogCanvas.gameObject.SetActive(visible); |
|
} |
|
} |
|
|
|
public virtual void SetCharacter(Character character) |
|
{ |
|
if (character == null) |
|
{ |
|
if (characterImage != null) |
|
characterImage.enabled = false; |
|
if (nameText != null) |
|
nameText.text = ""; |
|
characterTypingSound = null; |
|
} |
|
else |
|
{ |
|
SetCharacterImage(character.profileSprite); |
|
|
|
string characterName = character.nameText; |
|
if (characterName == "") |
|
{ |
|
// Use game object name as default |
|
characterName = character.name; |
|
} |
|
|
|
characterTypingSound = character.soundEffect; |
|
|
|
SetCharacterName(characterName, character.nameColor); |
|
} |
|
|
|
} |
|
|
|
public virtual void SetCharacterImage(Sprite image) |
|
{ |
|
if (characterImage != null) |
|
{ |
|
if (image != null) |
|
{ |
|
characterImage.sprite = image; |
|
characterImage.enabled = true; |
|
} |
|
else |
|
{ |
|
characterImage.enabled = false; |
|
} |
|
} |
|
} |
|
|
|
public virtual void SetCharacterName(string name, Color color) |
|
{ |
|
if (nameText != null) |
|
{ |
|
nameText.text = name; |
|
nameText.color = color; |
|
} |
|
} |
|
|
|
protected virtual IEnumerator WriteText(string text, Action onWritingComplete, Action onExitTag) |
|
{ |
|
storyText.text = ""; |
|
|
|
// Parse the story text & tag markup to produce a list of tokens for processing |
|
DialogParser parser = new DialogParser(); |
|
parser.Tokenize(text); |
|
|
|
if (parser.tokens.Count == 0) |
|
{ |
|
if (onWritingComplete != null) |
|
{ |
|
onWritingComplete(); |
|
} |
|
yield break; |
|
} |
|
|
|
DialogText dialogText = new DialogText(); |
|
dialogText.writingSpeed = writingSpeed; |
|
dialogText.punctuationPause = punctuationPause; |
|
|
|
GameObject typingAudio = null; |
|
if (characterTypingSound != null || writingSound != null) |
|
{ |
|
typingAudio = new GameObject("WritingSound"); |
|
typingAudio.AddComponent<AudioSource>(); |
|
|
|
if (characterTypingSound != null) |
|
{ |
|
typingAudio.audio.clip = characterTypingSound; |
|
} |
|
else if (writingSound != null) |
|
{ |
|
typingAudio.audio.clip = writingSound; |
|
} |
|
|
|
typingAudio.audio.loop = loopWritingSound; |
|
typingAudio.audio.Play(); |
|
|
|
dialogText.typingAudio = typingAudio.audio; |
|
} |
|
|
|
foreach (Token token in parser.tokens) |
|
{ |
|
switch (token.type) |
|
{ |
|
case TokenType.Words: |
|
dialogText.Append(token.param); |
|
break; |
|
|
|
case TokenType.BoldStart: |
|
dialogText.boldActive = true; |
|
break; |
|
|
|
case TokenType.BoldEnd: |
|
dialogText.boldActive = false; |
|
break; |
|
|
|
case TokenType.ItalicStart: |
|
dialogText.italicActive = true; |
|
break; |
|
|
|
case TokenType.ItalicEnd: |
|
dialogText.italicActive = false; |
|
break; |
|
|
|
case TokenType.ColorStart: |
|
dialogText.colorActive = true; |
|
dialogText.colorText = token.param; |
|
break; |
|
|
|
case TokenType.ColorEnd: |
|
dialogText.colorActive = false; |
|
break; |
|
|
|
case TokenType.Wait: |
|
float duration = 1f; |
|
if (!Single.TryParse(token.param, out duration)) |
|
{ |
|
duration = 1f; |
|
} |
|
yield return StartCoroutine(WaitForSecondsOrInput(duration)); |
|
break; |
|
|
|
case TokenType.WaitForInputNoClear: |
|
OnWaitForInputTag(true); |
|
yield return StartCoroutine(WaitForInput(null)); |
|
OnWaitForInputTag(false); |
|
break; |
|
|
|
case TokenType.WaitForInputAndClear: |
|
OnWaitForInputTag(true); |
|
yield return StartCoroutine(WaitForInput(null)); |
|
OnWaitForInputTag(false); |
|
currentSpeed = writingSpeed; |
|
dialogText.Clear(); |
|
break; |
|
|
|
case TokenType.WaitOnPunctuation: |
|
float newPunctuationPause = 0f; |
|
if (!Single.TryParse(token.param, out newPunctuationPause)) |
|
{ |
|
newPunctuationPause = punctuationPause; |
|
} |
|
dialogText.punctuationPause = newPunctuationPause; |
|
break; |
|
|
|
case TokenType.Clear: |
|
dialogText.Clear(); |
|
break; |
|
|
|
case TokenType.Speed: |
|
float newSpeed = 0; |
|
if (!Single.TryParse(token.param, out newSpeed)) |
|
{ |
|
newSpeed = 0f; |
|
} |
|
dialogText.writingSpeed = newSpeed; |
|
break; |
|
|
|
case TokenType.Exit: |
|
|
|
if (onExitTag != null) |
|
{ |
|
Destroy(typingAudio); |
|
onExitTag(); |
|
} |
|
|
|
yield break; |
|
|
|
case TokenType.Message: |
|
FungusScript.BroadcastFungusMessage(token.param); |
|
break; |
|
} |
|
|
|
// Update text writing |
|
while (!dialogText.UpdateGlyphs(wasPointerClicked)) |
|
{ |
|
storyText.text = dialogText.GetDialogText(); |
|
yield return null; |
|
} |
|
storyText.text = dialogText.GetDialogText(); |
|
wasPointerClicked = false; |
|
|
|
// Now process next token |
|
} |
|
|
|
Destroy(typingAudio); |
|
|
|
if (onWritingComplete != null) |
|
{ |
|
onWritingComplete(); |
|
} |
|
|
|
yield break; |
|
} |
|
|
|
public virtual void Clear() |
|
{ |
|
ClearStoryText(); |
|
|
|
// Reset control variables |
|
currentSpeed = 60; |
|
currentPunctuationPause = 0.25f; |
|
boldActive = false; |
|
italicActive = false; |
|
colorActive = false; |
|
colorText = ""; |
|
|
|
// Kill any active write coroutine |
|
StopAllCoroutines(); |
|
} |
|
|
|
protected virtual void ClearStoryText() |
|
{ |
|
if (storyText != null) |
|
{ |
|
storyText.text = ""; |
|
} |
|
} |
|
|
|
protected virtual IEnumerator WaitForInput(Action onInput) |
|
{ |
|
while (!wasPointerClicked) |
|
{ |
|
yield return null; |
|
} |
|
|
|
wasPointerClicked = false; |
|
|
|
if (onInput != null) |
|
{ |
|
onInput(); |
|
} |
|
} |
|
|
|
protected virtual IEnumerator WaitForSecondsOrInput(float duration) |
|
{ |
|
float timer = duration; |
|
while (timer > 0 && !wasPointerClicked) |
|
{ |
|
timer -= Time.deltaTime; |
|
yield return null; |
|
} |
|
|
|
wasPointerClicked = false; |
|
} |
|
|
|
protected virtual void OnWaitForInputTag(bool waiting) |
|
{} |
|
|
|
public virtual void OnPointerClick() |
|
{ |
|
if (clickCooldownTimer == 0f) |
|
{ |
|
wasPointerClicked = true; |
|
} |
|
} |
|
} |
|
|
|
}
|
|
|