An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.UI;
namespace Fungus
{
/// <summary>
/// Select the UI element when the gameobject is enabled.
/// </summary>
[RequireComponent(typeof(Selectable))]
public class SelectOnEnable : MonoBehaviour
{
protected Selectable selectable;
protected void Awake()
{
selectable = GetComponent<Selectable>();
}
protected void OnEnable()
{
selectable.Select();
}
}
}