An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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26 lines
496 B

using UnityEngine;
namespace Fungus
{
/// <summary>
/// Negate a float
/// </summary>
[CommandInfo("Math",
"Negate",
"Negate a float")]
[AddComponentMenu("")]
public class Neg : BaseUnaryMathCommand
{
public override void OnEnter()
{
outValue.Value = -(inValue.Value);
Continue();
}
public override string GetSummary()
{
return "Negate";
}
}
}