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114 lines
3.4 KiB
114 lines
3.4 KiB
using UnityEditor; |
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using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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using Fungus; |
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[CanEditMultipleObjects] |
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[CustomEditor (typeof(View))] |
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public class ViewEditor : Editor |
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{ |
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// Draw Views when they're not selected |
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[DrawGizmo(GizmoType.NotSelected)] |
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static void RenderCustomGizmo(Transform objectTransform, GizmoType gizmoType) |
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{ |
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View view = objectTransform.gameObject.GetComponent<View>(); |
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if (view != null) |
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{ |
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DrawView(view); |
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} |
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} |
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void OnSceneGUI () |
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{ |
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View t = target as View; |
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if (t.enabled) |
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{ |
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EditViewBounds(); |
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} |
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if (GUI.changed) |
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{ |
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EditorUtility.SetDirty(target); |
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} |
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} |
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void EditViewBounds() |
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{ |
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View view = target as View; |
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DrawView(view); |
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Vector3 pos = view.transform.position; |
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float viewSize = CalculateLocalViewSize(view); |
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Vector3[] handles = new Vector3[2]; |
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handles[0] = view.transform.TransformPoint(new Vector3(0, -viewSize, 0)); |
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handles[1] = view.transform.TransformPoint(new Vector3(0, viewSize, 0)); |
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Handles.color = view.primaryColor; |
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for (int i = 0; i < 2; ++i) |
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{ |
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Vector3 newPos = Handles.FreeMoveHandle(handles[i], |
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Quaternion.identity, |
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HandleUtility.GetHandleSize(pos) * 0.1f, |
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Vector3.zero, |
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Handles.CubeCap); |
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if (newPos != handles[i]) |
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{ |
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Undo.RecordObject(view, "Changed view size"); |
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view.viewSize = (newPos - pos).magnitude; |
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break; |
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} |
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} |
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} |
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public static void DrawView(View view) |
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{ |
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float height = CalculateLocalViewSize(view); |
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float widthA = height * view.primaryAspectRatio; |
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float widthB = height * view.secondaryAspectRatio; |
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// Draw left box |
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{ |
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Vector3[] verts = new Vector3[4]; |
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verts[0] = view.transform.TransformPoint(new Vector3(-widthB, -height, 0)); |
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verts[1] = view.transform.TransformPoint(new Vector3(-widthB, height, 0)); |
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verts[2] = view.transform.TransformPoint(new Vector3(-widthA, height, 0)); |
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verts[3] = view.transform.TransformPoint(new Vector3(-widthA, -height, 0)); |
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Handles.DrawSolidRectangleWithOutline(verts, view.secondaryColor, view.primaryColor ); |
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} |
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// Draw right box |
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{ |
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Vector3[] verts = new Vector3[4]; |
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verts[0] = view.transform.TransformPoint(new Vector3(widthA, -height, 0)); |
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verts[1] = view.transform.TransformPoint(new Vector3(widthA, height, 0)); |
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verts[2] = view.transform.TransformPoint(new Vector3(widthB, height, 0)); |
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verts[3] = view.transform.TransformPoint(new Vector3(widthB, -height, 0)); |
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Handles.DrawSolidRectangleWithOutline(verts, view.secondaryColor, view.primaryColor ); |
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} |
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// Draw center box |
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{ |
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Vector3[] verts = new Vector3[4]; |
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verts[0] = view.transform.TransformPoint(new Vector3(-widthA, -height, 0)); |
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verts[1] = view.transform.TransformPoint(new Vector3(-widthA, height, 0)); |
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verts[2] = view.transform.TransformPoint(new Vector3(widthA, height, 0)); |
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verts[3] = view.transform.TransformPoint(new Vector3(widthA, -height, 0)); |
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Handles.DrawSolidRectangleWithOutline(verts, new Color(1,1,1,0f), view.primaryColor ); |
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} |
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} |
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// Calculate view size in local coordinates |
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// Kinda expensive, but accurate and only called in editor. |
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static float CalculateLocalViewSize(View view) |
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{ |
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return view.transform.InverseTransformPoint(view.transform.position + new Vector3(0, view.viewSize, 0)).magnitude; |
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} |
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}
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