An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
// Used by the Flowchart window to serialize the currently active Flowchart object
// so that the same Flowchart can be displayed while editing & playing.
[AddComponentMenu("")]
public class FungusState : MonoBehaviour
{
public Flowchart selectedFlowchart;
}
}