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75 lines
1.8 KiB
75 lines
1.8 KiB
using UnityEngine; |
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using UnityEngine.Serialization; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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public class EventHandlerInfoAttribute : Attribute |
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{ |
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public EventHandlerInfoAttribute(string category, string eventHandlerName, string helpText) |
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{ |
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this.Category = category; |
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this.EventHandlerName = eventHandlerName; |
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this.HelpText = helpText; |
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} |
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public string Category { get; set; } |
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public string EventHandlerName { get; set; } |
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public string HelpText { get; set; } |
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} |
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/** |
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* A Block may have an associated Event Handler which starts executing commands when |
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* a specific event occurs. |
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* To create a custom Event Handler, simply subclass EventHandler and call the ExecuteBlock() method |
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* when the event occurs. |
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* Add an EventHandlerInfo attibute and your new EventHandler class will automatically appear in the |
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* 'Execute On Event' dropdown menu when a block is selected. |
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*/ |
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[RequireComponent(typeof(Block))] |
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[RequireComponent(typeof(Flowchart))] |
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[AddComponentMenu("")] |
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public class EventHandler : MonoBehaviour |
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{ |
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[HideInInspector] |
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[FormerlySerializedAs("parentSequence")] |
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public Block parentBlock; |
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/** |
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* The Event Handler should call this method when the event is detected. |
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*/ |
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public virtual bool ExecuteBlock() |
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{ |
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if (parentBlock == null) |
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{ |
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return false; |
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} |
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if (parentBlock.eventHandler != this) |
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{ |
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return false; |
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} |
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Flowchart flowchart = parentBlock.GetFlowchart(); |
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// Auto-follow the executing block if none is currently selected |
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if (flowchart.selectedBlock == null) |
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{ |
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flowchart.selectedBlock = parentBlock; |
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} |
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return flowchart.ExecuteBlock(parentBlock); |
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} |
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/** |
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* Returns a custom summary for the event handler. |
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*/ |
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public virtual string GetSummary() |
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{ |
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return ""; |
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} |
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} |
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}
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